No "sleep/sentry" option for units?

TheFourthDoctor

Chieftain
Joined
Jun 18, 2008
Messages
71
Hi all
Is it the case that it's not possible to sentry a unit to wake up when an enemy comes into the line of sight? I cannot for the life of me see that order as a choice on the unit's interface. I've expanded out of of the buttons.
I can see that the so-called hot key for "sleep" is "z" - but when I press that button it doesn't work. I've tried with and without caps.
Am I missing something?
Cheers!
 
I can't find it either :|
... and I'm also missing the "Fortify until healed" for religious units - the fact that they can only heal in holy districts causes a lot of micromanagement if you have a lot of religious units... and you need to "skip turn" until 1 has healed, then swap it out... very tedious.
 
I can't find it either :|
... and I'm also missing the "Fortify until healed" for religious units - the fact that they can only heal in holy districts causes a lot of micromanagement if you have a lot of religious units... and you need to "skip turn" until 1 has healed, then swap it out... very tedious.

I haven't tried it but I heard they can heal next to holy sites too. As for the sentry option it doesn't appear to exist. One of those things that really seems strange because it is such a basic and essential feature.
 
Sleep is the Fortify of non-combat units (i.e. Workers or Great People).

Unfortunately, the Sentry option seems to be gone.
 
Yeah, sentry and wait, and sleep until healed for non-combat (or ships). All need hotkeys (and buttons). And the mouseover needs to show the hotkey.

And spies need a new interface. I don't need my counterespionage spy waking up every 3 turns to ask 1) if I want to move, 2) what operation I want to perform once I've selected the city its already in to move to.
 
This has chapped my ass more than anything. Not having sentry is a horrible design decision or oversight of just how essential it is. Needs to be put in or modded!
 
Yea there is no sentry... which is really weird... huge mistake or one of the most stupid design choices in the history of human gaming? :D
Really, sentry needs to be in the game or the game really don't work. This is as close to game breaking as you can get.
 
Good, it's not just me fumbling around clueless.
I really don't understand why they would not have that feature. It's tedious having to manually look over your territory when the long time sentry function worked just as well and I never thought spoiled the balance of the game, or whatever lame reason the developers didn't include it.
 
+1 no idea why there is no sentry option, seems very odd not to include it and makes for tedious micro-management especially in the early game when you're often fog-busting vs barbs. Ditto +1 for key bindings, again, why?
 
+1 no idea why there is no sentry option, seems very odd not to include it and makes for tedious micro-management especially in the early game when you're often fog-busting vs barbs. Ditto +1 for key bindings, again, why?
I can't imagine any reasonable explanation for that other than, "Oh, sorry, we screwed up." Yeah, they really did!
 
This is an odd omission, agreed. I use sentry all the time to notify me when enemy units are incoming along planned avenues of attack, getting close to cities etc. Hopefully this will be patched in soon!
 
I always see a notification when Barbs are bum-rushing my city. Looks like a little barb helmet on the right hand notification area...
That helps, but it's not sufficient. You don't see the until the barbarians are two tiles away, and in many cases for me, that's been sufficient time for them to already pillaged an improvement or district. If I could put my border guards in *sentry* mode, they would wake up and require to move, then I would see the barbarian before he entered any of my city squares and deal with him.
 
Now we have such a huge patch but the TWO things I miss most are not included:
Still no sentry duty and still no city building queue.
How on earth can they ignore such basic features????
I.JUST.DO.NOT.UNDERSTAND
 
We need both options though: fortify and wake on enemy approach for those units that will be attacking or retreating, and the standard fortify for those that are turtling. Only one or the other will result in excessive micromanagement that just gets boring. The game should be helping players to reduce micromanagement, not increasing it. I would be surprised if this wasn't in the developer's to do list somewhere since its a very obvious annoyance when actually trying to play the game (amongst other things).
 
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