EEO
Kwisatz Haderach
I have a problem with the way vassals are implemented: an AI that you are friendly with for some reason thinks that it's ok to vassal my opponent. It's as if they didn't care of the relation with me? What is the point of having relations in the game if they can be circumvented in this way? If the AI that vassals my opponent is not prepared to declare war on me, why would he defend my opponent against me?
Don't get me wrong: I like the concept of vassals. I really like Warlords (Great Generals, Unique Buildings etc). I just don't like the way the vassal states is implemented, and I would welcome at least one WOTM to be played without the feature (that would enable me to go for a true diplomatic victory).
Very interesting discussion. I would say that:
The concept of Vassals is a good one as well in terms of game play as in its realistic part, because it adds the possibility of capitulation for AIs. But the implementation of the concept suffers two majors deficiencies:
(1) It should not permit an AI to make another AI vassal, if the candidate master has good relations with a third civ (especially the player) at war with the candidate vassal. That 's what Erkon pointed out.
(2) If it happens that a civ at war becomes vassal, the opportunity of peace should be offered to all opponents of the new vassal. That's what Cas pointed out.
Just a last remark for Erkon: a "true" diplomatic victory should be realized without any conquests, from my point of view
