Harv
Emperor
- Joined
- Dec 16, 2008
- Messages
- 1,987
Here it is, my very first Immortal game.
Somebody requested a no-wonder game. I still get to choose the leader, and I have been playing with Creative as my crutch, so I will choose Kublai Khan of Mongolia as our leader.
Creative - That has been our crutch. Faster border pops. It's nice for expanding city borders very early in the game. Cheap are a bonus. If I am building cheap Theaters, then maybe I have gone back to spamming buildings.
Aggressive - Cheaper barracks. We get it for 25 hammers instead of 50. Also, cheaper drydock, but I'm not sure when those get built. We also get combat 1 on melee and gunpowder units, which get built all the time. With the cheap barracks, the units get bigger promotions right out of the gate.
If we can find Horses, then we are in luck, because the UU and UB both revolve around the horse.
The Keshik is kind of like a Horse Archer, but it ignores terrain movement costs. This should be very handy for running through enemy terrain. Unfortunately, I did see it does not receive defensive bonuses. It is also not immune to first strikes. Instead, it gets a first strike. This will be handy against melee units that it might face, hopefully not spears.
To add to that, the Ger grants 4XP to our mounted units instead of 2. So the Keshiks will be coming out of the gate with 7XP and an extra promotion. With a couple of civics, we can get more than that.
We still have the cheap barracks and free combat promoted melee units as a bonus or backup.
Here goes...... the settings......
Keeping everybody in suspense over the start, here are the starting demographics.
We have 3 opponents with 17000 soldiers and 3 opponents with 19000 soldiers, for an average of 18000 soldiers. I think how this works is.....
At Immortal, it seems everybody starts with 3 Archers, 2 Scouts, 1 Worker, and 1 Settler.
They also get Hunting and Archery. I'm not sure about the other technologies.
9 - For 3 Archers, times 3k each
2 - For Hunting
6 - For Archery
17 Total
So we have 3 civilizations that start with Mining and nobody else starts with The Wheel. So for funzies, we can cross off a bunch of civilizations that are not in this game.
Added:
No Arabia
Babylon
Byzantines
Egypt
France
Japan
Mali
Ottoman
or Sumeria
Maybe this slightly increases the probability we run into a civilization early on that already knows Fishing.
So with that little distraction out of the way, here is what everybody has been waiting for - the start!
From this angle, it looks amazing! We have bunches of food, bunches of forest, options for production, and gold!
With the Scout, I think our options are to explore the gold hill, or one of the other hills, like the plains hill, just in case we have a better start on a plains hill.
As for all that seafood, we do not start with Fishing, so we will have to research it. Once again, our starting techs are not helping us out much.
Added: It looks like we pull out what I learned from my Egypt game. It also started with seafood, but no fishing. We worked on a warrior while accumulating points towards Fishing, then suddenly switch to a fishing boat, which should be an 8-turn build. It also looks like we do not need Agriculture, but we will need Mining and Bronze Working.
So..... Fishing, Mining, and Bronze Working?
Does the crab and frost on trees indicate we are near the southern edge of the map?
Is 1S an alternative settling place? I think not, but we can settle another city 3N and share some of that seafood.
Also, looking at the map later, I realized the gold is outside the BFC, but that is no big deal. We can settle a city to capture it. We will have it later.
Somebody requested a no-wonder game. I still get to choose the leader, and I have been playing with Creative as my crutch, so I will choose Kublai Khan of Mongolia as our leader.
Creative - That has been our crutch. Faster border pops. It's nice for expanding city borders very early in the game. Cheap are a bonus. If I am building cheap Theaters, then maybe I have gone back to spamming buildings.
Aggressive - Cheaper barracks. We get it for 25 hammers instead of 50. Also, cheaper drydock, but I'm not sure when those get built. We also get combat 1 on melee and gunpowder units, which get built all the time. With the cheap barracks, the units get bigger promotions right out of the gate.
If we can find Horses, then we are in luck, because the UU and UB both revolve around the horse.
The Keshik is kind of like a Horse Archer, but it ignores terrain movement costs. This should be very handy for running through enemy terrain. Unfortunately, I did see it does not receive defensive bonuses. It is also not immune to first strikes. Instead, it gets a first strike. This will be handy against melee units that it might face, hopefully not spears.
To add to that, the Ger grants 4XP to our mounted units instead of 2. So the Keshiks will be coming out of the gate with 7XP and an extra promotion. With a couple of civics, we can get more than that.
We still have the cheap barracks and free combat promoted melee units as a bonus or backup.
Here goes...... the settings......
Spoiler :
Keeping everybody in suspense over the start, here are the starting demographics.
Spoiler :
We have 3 opponents with 17000 soldiers and 3 opponents with 19000 soldiers, for an average of 18000 soldiers. I think how this works is.....
At Immortal, it seems everybody starts with 3 Archers, 2 Scouts, 1 Worker, and 1 Settler.
They also get Hunting and Archery. I'm not sure about the other technologies.
9 - For 3 Archers, times 3k each
2 - For Hunting
6 - For Archery
17 Total
So we have 3 civilizations that start with Mining and nobody else starts with The Wheel. So for funzies, we can cross off a bunch of civilizations that are not in this game.
Added:
Spoiler :
No Arabia
Babylon
Byzantines
Egypt
France
Japan
Mali
Ottoman
or Sumeria
Maybe this slightly increases the probability we run into a civilization early on that already knows Fishing.
So with that little distraction out of the way, here is what everybody has been waiting for - the start!
Spoiler :
From this angle, it looks amazing! We have bunches of food, bunches of forest, options for production, and gold!
With the Scout, I think our options are to explore the gold hill, or one of the other hills, like the plains hill, just in case we have a better start on a plains hill.
As for all that seafood, we do not start with Fishing, so we will have to research it. Once again, our starting techs are not helping us out much.
Added: It looks like we pull out what I learned from my Egypt game. It also started with seafood, but no fishing. We worked on a warrior while accumulating points towards Fishing, then suddenly switch to a fishing boat, which should be an 8-turn build. It also looks like we do not need Agriculture, but we will need Mining and Bronze Working.
So..... Fishing, Mining, and Bronze Working?
Does the crab and frost on trees indicate we are near the southern edge of the map?
Is 1S an alternative settling place? I think not, but we can settle another city 3N and share some of that seafood.
Also, looking at the map later, I realized the gold is outside the BFC, but that is no big deal. We can settle a city to capture it. We will have it later.
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