TheViking
The world is not enough
Not a very eventful set of turns but at least we are bigger and somewhat better developed than when I started:
25 BC (0): Speed science up a bit by working ocean tiles in a few cities since we want philosophy.
1 AD (1): Nothing to note.
20 AD (2): Muddy Gardens builds our first caravan.
40 AD (3): ARRRGGGHHH !! Masonry from hut.
60 AD (4): Babylonians abandon Great Wall. Civil disorder in Ilona. Barbarians land near NoWoW
. Move diplomat and horseman closer. Refrain from popping hut.
80 AD (5): More barbs near NoWoW
. Barbarian archer bribed for $61. The archer then kills another archer. We meet the Carthaginians at (104,20), give map making to them and make peace.
100 AD (6): Philosophy discovered, followed by republic. The Carthaginians expel our diplomat. City of Darkhouse founded. Two barbs killed.
120 AD (7): Civil disorder in Swansea. City of NoCol founded. Revolution.
140 AD (8): Panormus (Carthaginians) builds Lighthouse. We become a republic. 40% luxuries needed, taxes to maximum to fund temples. We give literacy, philosophy, monarchy, currency and writing to the Carthaginians and get polytheism (elephants rule !!), mathematics, the wheel, iron working and warrior code in return. We then gift them two techs to get them to exchange maps. We also refuse to declare war on the Americans. We then give the republic to the Americans and get construction in return. They are then gifted two techs to get them to exchange maps. They then offer an alliance but it turns out they want us to declare war on the Carthaginians so this is declined.
160 AD (9): Advanced tribe (Llangollen) from hut.
180 AD (10): Nothing to note.
200 AD (11): Advanced tribe (Dinas Powys) from hut. Advanced tribe (Aberystwyth) from hut.
220 AD (12): Barbs from hut at (22,10).
240 AD (13): We get banking from the Americans in exchange for polytheism but they do not want an alliance unless we declare war on the Carthaginians.
260 AD (14): The Carthaginians do not want to exchange techs.
280 AD (15): Egyptians build Great Library.
300 AD (16): Washington builds Great Wall.
320 AD (17): The Americans finish Marco Polo and request our audience. They want us to declare war on the Carthaginians and an alliance. No. Dye (demanded) from Muddy Gardens to Washington ($312) and suddenly there's lots of $$ available. Rush buy some temples and fire Elvis in a few cities.
340 AD (18): Carthage build Oracle.
360 AD (19): Nothing to note.
380 AD (20):
barbs near Illauntanig, IRB an elephant.
Notes:
I've been concentrating on infrastructure (mainly temples and caravans). An alternative would be to build some barracks and then an army of elephants. Most of the techs have come via exchanges; I've been doing very little science after discovering philosophy.
I switched to republic far earlier than I usually do, I usually stay in monarchy until I build Mike. However, without the HG civil disorder and corruption was a major problem.
We can form an alliance with the Americans by declaring war on the Carthaginians but this means our reputation drops to excellent. This isn't a problem, however, the Carthaginians are on the same continent as Swansea and Dinas Powys and getting more units there (elephants and diplomats) before starting a war seemed prudent.
Flimsy Wall is currently supporting two settlers but cannot do this in the long term so the settlers north of Swansea should found a city soon. There are some great squares for a production city on the river to the NW. However, we will need strong military presence in any city there ASAP, IMO an elephant should be rush bought followed by a dip. My experience is that the Carthaginians usually cannot be trusted.
The caravan near Darkhouse is waiting for the trireme SW of Dinas Powys to ferry it to America. Actually we really need more triremes.
It is possible to grow a few cities via WLTP but I didn't think it was worth the trouble until our trade improves so more cities can grow.
The settler on the island SW/W of iIllauntanig is ready to found a city at a site that has access to four specials.
Troops from the purple civ were spotted near the western edge of the Carthaginian empire shortly after exchanging maps.
We really need an embassy in America and preferably Carthage too.
25 BC (0): Speed science up a bit by working ocean tiles in a few cities since we want philosophy.
1 AD (1): Nothing to note.
20 AD (2): Muddy Gardens builds our first caravan.
40 AD (3): ARRRGGGHHH !! Masonry from hut.
60 AD (4): Babylonians abandon Great Wall. Civil disorder in Ilona. Barbarians land near NoWoW

80 AD (5): More barbs near NoWoW

100 AD (6): Philosophy discovered, followed by republic. The Carthaginians expel our diplomat. City of Darkhouse founded. Two barbs killed.
120 AD (7): Civil disorder in Swansea. City of NoCol founded. Revolution.
140 AD (8): Panormus (Carthaginians) builds Lighthouse. We become a republic. 40% luxuries needed, taxes to maximum to fund temples. We give literacy, philosophy, monarchy, currency and writing to the Carthaginians and get polytheism (elephants rule !!), mathematics, the wheel, iron working and warrior code in return. We then gift them two techs to get them to exchange maps. We also refuse to declare war on the Americans. We then give the republic to the Americans and get construction in return. They are then gifted two techs to get them to exchange maps. They then offer an alliance but it turns out they want us to declare war on the Carthaginians so this is declined.
160 AD (9): Advanced tribe (Llangollen) from hut.
180 AD (10): Nothing to note.
200 AD (11): Advanced tribe (Dinas Powys) from hut. Advanced tribe (Aberystwyth) from hut.
220 AD (12): Barbs from hut at (22,10).
240 AD (13): We get banking from the Americans in exchange for polytheism but they do not want an alliance unless we declare war on the Carthaginians.
260 AD (14): The Carthaginians do not want to exchange techs.
280 AD (15): Egyptians build Great Library.
300 AD (16): Washington builds Great Wall.
320 AD (17): The Americans finish Marco Polo and request our audience. They want us to declare war on the Carthaginians and an alliance. No. Dye (demanded) from Muddy Gardens to Washington ($312) and suddenly there's lots of $$ available. Rush buy some temples and fire Elvis in a few cities.
340 AD (18): Carthage build Oracle.
360 AD (19): Nothing to note.
380 AD (20):

Notes:
I've been concentrating on infrastructure (mainly temples and caravans). An alternative would be to build some barracks and then an army of elephants. Most of the techs have come via exchanges; I've been doing very little science after discovering philosophy.
I switched to republic far earlier than I usually do, I usually stay in monarchy until I build Mike. However, without the HG civil disorder and corruption was a major problem.
We can form an alliance with the Americans by declaring war on the Carthaginians but this means our reputation drops to excellent. This isn't a problem, however, the Carthaginians are on the same continent as Swansea and Dinas Powys and getting more units there (elephants and diplomats) before starting a war seemed prudent.
Flimsy Wall is currently supporting two settlers but cannot do this in the long term so the settlers north of Swansea should found a city soon. There are some great squares for a production city on the river to the NW. However, we will need strong military presence in any city there ASAP, IMO an elephant should be rush bought followed by a dip. My experience is that the Carthaginians usually cannot be trusted.
The caravan near Darkhouse is waiting for the trireme SW of Dinas Powys to ferry it to America. Actually we really need more triremes.
It is possible to grow a few cities via WLTP but I didn't think it was worth the trouble until our trade improves so more cities can grow.
The settler on the island SW/W of iIllauntanig is ready to found a city at a site that has access to four specials.
Troops from the purple civ were spotted near the western edge of the Carthaginian empire shortly after exchanging maps.
We really need an embassy in America and preferably Carthage too.