pigswill
fly (one day)
ZPV. Its ok to be a downer, I'm still learning so I'm sure I'm not playing optimally. Adding a couple of grassland gems and wet corn to a starting civ would speed things up for sure (riverside plains stone would also help). On reflection I'm still transitioning from normal mode to HOF mode, I'm happy to select settings but balk at re-rolling (or world-buildering) a super-powerful start
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I accept the point about waiting for an AI to build shrine (maybe even Stonehenge) even if it delays their acquisition by a hundred turns or so (marathon speed). Then krikav makes a contrarian argument ad hominem just to confuse me further
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Still not convinced about courthouses so I'll try to explain my position on that. In a big empire running SP city maintenance costs 6 gpt w/o CH, 3 gpt w CH. At 50 cities that's 150 gpt and when you're running 4-5000 bpt that's pretty small. On the other hand that's 150gpt every turn which adds up (15,000 g over a hundred turns). If you reckon that the cost of building a CH is a 2 pop whip then the cost is the time taken to regrow that two pop and its a one off cost. If it took eg 20 marathon turns to grow pop2 to pop4 then you could argue that's 20*12(2 rep sci)= 240 beakers (i.e. 80 turns at 3gpt). The calcs are obviously a lot more complex than that because city maintenance varies with city side and empire size etc. and it depends when you start running scientists (because specialists slow growth). Another comparison would be putting the hammers into failgold (90*2=180g as a one off benefit).
krikav. If you're going for big empires and milking the score then you want to grow your cities as large as possible.and lots of farms that can transition immediately between specs and growth is a good way to do that.

I accept the point about waiting for an AI to build shrine (maybe even Stonehenge) even if it delays their acquisition by a hundred turns or so (marathon speed). Then krikav makes a contrarian argument ad hominem just to confuse me further

Still not convinced about courthouses so I'll try to explain my position on that. In a big empire running SP city maintenance costs 6 gpt w/o CH, 3 gpt w CH. At 50 cities that's 150 gpt and when you're running 4-5000 bpt that's pretty small. On the other hand that's 150gpt every turn which adds up (15,000 g over a hundred turns). If you reckon that the cost of building a CH is a 2 pop whip then the cost is the time taken to regrow that two pop and its a one off cost. If it took eg 20 marathon turns to grow pop2 to pop4 then you could argue that's 20*12(2 rep sci)= 240 beakers (i.e. 80 turns at 3gpt). The calcs are obviously a lot more complex than that because city maintenance varies with city side and empire size etc. and it depends when you start running scientists (because specialists slow growth). Another comparison would be putting the hammers into failgold (90*2=180g as a one off benefit).
krikav. If you're going for big empires and milking the score then you want to grow your cities as large as possible.and lots of farms that can transition immediately between specs and growth is a good way to do that.
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