- Does it ever make sense to do what I did with Genghis and bypass closer cities to drive to specific cities i want because of wonders etc? In this case it was clearly a mistake.
- I chose to destroy Huayna Capac instead of allow him to capitulate was this a mistake? I was always planning a domination victory.
- How do you guys pick your next target for war? Worst relationships? Smallest and therefore easiest target? Biggest Civ you can take because it knocks them down and you progress above them?
In my experience bypassing cities is basically never a good plan. It means leaving their culture intact, and their unit production going, as well as wasting a lot of moves if you plan to come back and take it later. Real armies historically never left fortresses behind them for exactly the reason you experienced; they will be attritioned down without reinforcements. Also, even if you successfully take that central city, it will never accomplish anything for you due to the absurd amount of cultural pressure it will be under. It’s much better to take the border city; even if you can’t push further in afterwards you should at least be able to utilise some of its tiles, and it will reduce travel time to the heartland in the next war. Especially, you should never bypass the outside hoping for easier pickings in the core, since core cities with their cultural defences are generally harder to take. The only times I would consider going for the core cities first are in a naval invasion, or if the goal of the invasion is to snipe particular cities to prevent space/cultural wins.
For your second question it depends a lot on the situation. At a guess, you had 100+ turns between destroying him and finishing the game, so you probably got a lot of use out of his cities. The questions are therefore did taking that time slow down other conquests, which looking at your timeline seems to be ‘no’, and was the difficulty of killing him worth not having to deal with regular revolts in his old cities due to culture and ‘yearn to rejoin our motherland’ issues? In my past few domination victories I have always destroyed my first target or two completely on the grounds that I want their cities for my own production/science. The final point of consideration for domination wins is that vassal land/population counts half compared to land directly held; taking all the cities yourself might save you an entire war against a larger and more dangerous opponent if you’re just barely scraping across the finish line with that land.
The third question depends on the war’s goal. Sometimes my target is picked for me; they’re the only one on the continent with me, they start it, they’re the one I need to prevent from winning, etc. If I just want to grow my land and output then I generally go for the weakest target I can reach; building a fleet adds to the difficulty of the war immensely. Sometimes, especially at higher levels, you declare war less for your gain and more to damage the target; if one opponent is starting to run away with the game you need to take them down while you have a chance, so there you deliberately attack the strongest. How much diplomacy plays into it varies; but to use this game as an example, I went for Mansa instead of Pacal because one was hated by my allies and the other wasn’t. If one had been a significantly easier target, or had better land, that would probably have been more important to my decision, but given a choice of two roughly equivalent targets, diplomacy mattered more. How the other civ feels towards me is generally less relevant than how my neighbours/allies feel about them, and how many diplomatic maluses I will get for declaring war on them. There are a whole other list of criteria when it comes to early rushing, but I won’t go into that here and now.
Also, I’m not super familiar with Nobles club etiquette, but my impression was that with anything about the map and other civs it’s considered good form to use spoiler tags. (Insert->Spoiler)