Settle in place, get obscene luck from huts (I popped Mining, Archery and The Wheel from huts). I wanted to pop a final hut with Tenochtitlan's cultural borders, but Sitting Bull's Archer was getting too close. So, in what I can only describe as a moment of insanity, I did the following:
I thought I'd gotten away with it, but obviously there was a Wolf waiting for me, setting me back a hugely important Worker. And that at Monarch. This might actually be a danger to my game, especially given the fact that I was making a play for Stonehenge. But I managed to make it despite having to reroute production to replace my Worker. After that, I went on a mad rexing spree, settling a bunch of cities in quick succession, taking the Flood Plains/Corn/Gold city first, then triple Ivory, then Copper/Corn/Fish, then triple Sugar/Spices. I also added a Pig city to the west, a Pig/Corn city to the south and a National Park city in the forests to the north of my capital (I probably shouldn't stunt a city's development to force it to be the NP-city later on, but there were so many forests and so many plains there that I figured it would never be anything better than average in any role other than NP. I timed the Hanging Gardens to finish the turn after settling my final city. With Tenochtitlan being an all-around amazing production capital, I decided to go wonderhogging. My Flood Plains/Corn city and the Deer/Corn/Marble/Pigs location that the barbarians nicely settled for me (actually, scratch that, it cost me 4 Jaguars to get that city) and that I wanted to try to turn into a GP farm (a weak aspect of my play) meant that I'd be running quite a few specialists, so I went on a mad chopping/whipping spree to complete the Pyramids in Tenochtitlan, taking sweet sweet Representation when I got there. In the meantime, I was building up my army to take down Pacal (using the bonus from the Stables quest to get 7 extra Horse Archers), who had founded a lot of religions but was weak militarily. However, with my armies massing on the outskirts of Calakmul...Pacal peacevassaled to Huayna Capac. This was highly frustrating, but I didn't need the war. I whipped and whipped, so I had lots of production, and this was one of the most food-rich starts you'll ever get. My production actually so overpowered the rest's that I decided to wonderhog rather than build up my army up even more, snatching the Great Library, the Statue of Zeus and the University of Sankore. But then, the diplomatic situation changed, as Pacal renounced his position as Huayna's vassal. Sitting Bull, seeing an opportunity, declared war...on Huayna. Given that SB was backwards compared to the rest of us, I figured Huayna could become a juggernaut. However, I just wanted an easy war with Pacal. I took Mutal, Lakamha and Aryan, at which point Pacal was willing to kiss the boot. Given the fact that Pacal by now had a rather huge tech lead on me (Pacal and Huayna teched together and were 5 or 6 techs ahead of me at this point), I wanted to get Pacal pretty badly. I even let him keep his Christian Holy City.
Having the Islamic, Confucian and Jewish Holy City all in one was enough. I don't think I've ever seen this before. Islam for a triple Holy City? Those odds must have been very slim indeed. The Temple of Solomon was already built, but I also built the Kong Miao and the Masjid-al-Haram there, turning it into an amazing gold mine. It would eventually produce 627 gold per turn, all on its own and without building wealth or even shifting any commerce into wealth. But we'll get there.
In the meantime, Sitting Bull was doing a rather amazing job, nabbing Cuzco (he apparently had gotten a quest to get the Hindu Holy City) before taking peace. This nicely pruned the runaway Huayna, and my new "partnership" with Pacal also proved fruitful in reducing my tech disadvantage. I also nicely got to trade around Education because nobody had Philosophy, as João had founded Taoism and nobody cared about Philosophy anymore. I got Optics, then Liberalism for Astronomy, opening up trade routes with Elizabeth and João. I also settled two nice cities off the coast of England using Astronomy, a two-tile desert island city with two fish and a clams (which would get the Moai Statues. I very belatedly realized that I could settle cities on these tiny islands and had the Moai Statues just a couple turns off completion elsewhere) and a three-tile island city with two grass hills, a clams and the possibility to take rice off the mainland if I could beat Liverpool's culture. Given the fact that I was by now seriously thinking of going for a Cultural victory, these two cities would be huge for me later on. Sure, I could've gone for war considering the fact that I never really dipped in power, but with the triple-Shrine city and all religions except Taoism (somebody spread Buddhism to my cities) available to me, I figured that this was a great game to shoot for a Cultural victory. Tenochtitlan had wonder-spammed so much that it'd be easy, and I took the Flood Plains/Gold/Corn site as my second city and Pacal's erstwhile capital of Mutal (which actually had two Mayan revolts throughout the game before my culture overwhelmed the Mayan) as my third. Sitting Bull, in the meantime, took 4 more cities off Huayna Capac and vassalised him as my troops waited outside Vilcabamba. This surprised me, since I don't consider Sitting Bull to be much of a warmonger...and, well, he kind of tends to suck. I most certainly didn't expect him to take down the best AI and biggest threat on this map. Funnily, Huayna Capac liberated himself from Bull later on in the game. I then got the Greed quest to take Iron in Huayna's land, declared on him, easily took out two of his cities, capped him, got 4 free Cuirassiers, liberated his cities, then got to use him as another techer. In the meantime, I had gotten Isabella to open borders with me after obliging to João's request to become Buddhist, then switched back to the true Hindu faith. Both Pacal and Huayna, despite losing their complete core, proved to be excellent techers, providing me with many important techs in my beeline towards the corporations that would catapult my cultural victory. First Sid's Sushi and then Creative Constructions were settled in my triple-Shrine city, and this made my three cities get an obscene culture rate. The RNG, in the meantime, showed its hatred of me, giving me loads of Great Spies (I got 6 Spies throughout the game, one of which was from Communism) but no Artists for Jewelers (it well and truly mocked me by giving Great Artists to both Elizabeth and João near the end of the game). I probably should've switched to Caste System at some point, but I was too sloppy to do that. I doubt that Huayna and Pacal were happy with my chosen victory condition, as I flipped Vilcabamba with a city that wasn't even trying to get culture, and flipped three of Pacal's cities, including the Christian Holy City (which also included the Parthenon) and was assigned a fourth city by the Apostolic Palace. It was just pressing enter and waiting for victory to come to me now. And, in 1796 AD, it came, in the same turn that I won the UN General Assembly elections (and the moment I realised I might have been able to win a diplomatic victory).
Dotmap:
Texcoco (Heroic Epic) and Calixtlahuaca were my production centers, and they provided the bulk of my army. Most of the other cities were commerce-oriented, except for Tenochtitlan (production, turned into culture), Xochicalco (National Park) and Goth (Great Person).