Naturally, when I re-loaded the game, I got a new spot for my Scout. This made my decision VERY hard. At first glance yesterday, I was looking at settling in place, because any move would cost a turn and a forest, and I didnt want to waste bare plains hill if it popped a metal by setting on it. Instead, this morning when I restarted, my scout showed me I was on a peninsula:
So I had some choices. I was going to move for sure, but which way? IN the end, I decided that I would go 1E, which would keep both clams, and create a spot for a city on the far end of the peninsula. I moved my scout to the edge, no seafood out there, but still a decent spot, I could chain-farms in easily. Started thinking "hmm, yummy Colossus spot". I was going to need income, and was thinking of going for the GLH and Colossus combo if this started looking like a Fractal or Island based map.
Then I sent my scout onto the first hut in the area, and I get a pretty big hit:
Honestly, I was almost going to re-start. One of the things about Prince that kind of makes it REALLY unbalanced and inconsistent as a learning thing is that huts give techs far more often than Monarch. But then I decided no cottages was going to be painful enough, and kept it, naturally, LOL. So, onward my scout went, and sure enough, another hut gives me:
LOL, ok, well since I was so far east already, and still hadnt found any copper, I kept it again. I am trying really hard to stop re-loads, and I suppose that has to go for the good stuff as well as the bad. Still, pretty lucky, 4 huts total so far, 2 of them pretty strong techs.
Finally I find some copper, and man, I am REALLY worried now. I have only met 1 AI, Pacal, to this point, and I was sure I would spot another every time I moved another tile east. But I hit water, and 2 lions. It took me 4 turns to dicsover there was no seafood around the coast by the copper because of those buggers! I didnt want to lose my only scout.
In the meantime, my worker is done, and sets to the task of chopping out 2 Workboats and another Worker, while I tech Ag (original plan was fishing to BW to ag for farms right away). I also took this opportunity to dot-map a bit, and this is where I am:
My plan is to settle a couple cities while trying to chop out the Great Wall and Oracle. I plan to take MC with the Oracle, and try to pop a GE for the Mids. If I dont get the GE by 1 ADish, I will chop out the Mids if it costs every forest in sight, because my entire game strat depends on it so much. So after Ag, its Masonry, Myst, Poly or Med, Priesthood, Pottery. Builds are 2 boats, a 2nd worker, 2 settlers, Great Wall then Oracle right away (with a unit here and there for whip overflow into the Wonders).
Next update after I either get or dont get the Mids. If I dont get them, I plan to restart at Monarch, and bee-line only the Wall and the Mids, and REX to the copper. With Copper so far away, an Axe rush is pretty bleak, and an early IW is in order. Pacal will be ready, and have a bunch of cities. There is very little doubt I have to choose the Mids (if no GE) or troops. Still wondering what kind of map this is, there is too much land to fogbust, and I want the GW for spy points on Pacal as well, with all the cities he is likely to have I will need them for revolts on the bigger ones when it is time for him to die.