The link below has so much info on it about settlers that we pasted a
copy of the info that seemed relavant below the link, but we recommend
reading the entire thread.
Apolyton's Settler info Library thread
From The Apolyton Thread by
Gastrifitis
NON Settlers/Engineers
The Settlers you have at the start of the game are NON Settlers; they do not require support from any city. (You dont have any cities yet!) Building new cities with NON Settlers
will destroy them to form the city, but building new cities will not affect the status of other
NON Settlers than you own. When you obtain Settlers from huts, they are always NON Settlers.
If you bribe a Settler/Engineer, or you disband a city, and the closest city is an enemy city,
you will get a NON Settler/Engineer. This effect can be used to purposely get NON units by
building a new city nearer an enemy city than any of your cities, and rush-buying a
Settler/Engineer, disbanding the city. The presence of water, mountains, or roads is not a
factor in determining which city is closest; the distance in squares is the only factor.
The distance between two squares touching at diagonals is 1.5 times the distance
between two squares that touch on a side. If, after adding up the distance, the result
has a .5 on the end, round up. If there is a tie for the closest city after rounding,
the city that was built most recently is considered closest.
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TTFNFm & MTFBWY moof
" Only two things are infinite, the universe and human stupidity,
and I'm not sure about the former. " - Albert Einstein
Edited for looks as apoly's pages are wider.
[This message has been edited by moof (edited September 04, 2001).]