NONE settlers/units

GoldenLion

Chieftain
Joined
Aug 30, 2001
Messages
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Location
Larvik, Norway
Read some discussions concerning NONE settlers, but I didn't quite get it...
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Is it so that if you find a hut with NONE settlers in it, build a city, let it produce new settlers, these will be NONE settlers (and thereby not taking food/shields from the home city)?
 
Basically, no.
If you open a hut and get any kind of unit then that unit will be attached to the nearest city and will get support from it. If the nearest city is (I'm not sure exactly how far is necessary, so I'll say 15) more than 15 squares away then the unit will not draw support from that city and will be a NONE unit with no shield cost. These can be very valuable under certain kinds of government. If you have a NONE settler that founds a city (Tashkent, say), any units produced by that city will receive support from the nearest city (which would be ooh....Tashkent
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). If you produce a unit in a city then that city will be laible to support the unit wherever it goes in the world unless you set it's home city to another. This is a good idea when you have just conquered a city: change the armies that have conquered it so that they are supported by that city and they will help in keeping the peace too.

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in vino veritas
 
Any units produced by a city will be supported by that city.

If the nearest city is (I'm not sure exactly how far is necessary, so I'll say 15) more than 15 squares away then the unit will not draw support from that city and will be a NONE unit with no shield cost.

I don´t think there is such a limit. The reaso units are sometimes NONE units is because the nearest city is a city of an opponent. So when you get a NONE unit, it´s a nice indicator there must be enemies somewhere in the neighbourhood.

This is a good idea when you have just conquered a city: change the armies that have conquered it so that they are supported by that city and they will help in keeping the peace too.

For Martial Law (if that was what you meant) it doesn´t matter whether the city supports the units or not. Any units will help in keeping the peace. So the only reason you might change the support to the newly conquered city is because you suspect your other cities might become conquered soon, or if the new city happens to have a huge production.
 
The link below has so much info on it about settlers that we pasted a
copy of the info that seemed relavant below the link, but we recommend
reading the entire thread.

Apolyton's Settler info Library thread

From The Apolyton Thread by Gastrifitis

NON Settlers/Engineers
The Settlers you have at the start of the game are NON Settlers; they do not require support from any city. (You don’t have any cities yet!) Building new cities with NON Settlers
will destroy them to form the city, but building new cities will not affect the status of other
NON Settlers than you own. When you obtain Settlers from huts, they are always NON Settlers.
If you bribe a Settler/Engineer, or you disband a city, and the closest city is an enemy city,
you will get a NON Settler/Engineer. This effect can be used to purposely get NON units by
building a new city nearer an enemy city than any of your cities, and rush-buying a
Settler/Engineer, disbanding the city. The presence of water, mountains, or roads is not a
factor in determining which city is closest; the distance in squares is the only factor.
The distance between two squares touching at diagonals is 1.5 times the distance
between two squares that touch on a side. If, after adding up the distance, the result
has a .5 on the end, round up. If there is a tie for the closest city after rounding,
the city that was built most recently is considered closest.

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TTFNFm & MTFBWY moof

" Only two things are infinite, the universe and human stupidity,

and I'm not sure about the former. " - Albert Einstein

Edited for looks as apoly's pages are wider.

[This message has been edited by moof (edited September 04, 2001).]
 
That's strange--I always thought it was a ten square limit (if a unit's popped within ten squares of your city that city supports it, further it's NON...)Is it maybe NON if it's closer to an enemy city than your own OR if it's more than 10 squares from any city?
 
Nope, its only if the unit appears closer to an enemy city than to one of yours

my first post on fanatics!

[This message has been edited by H Tower (edited September 04, 2001).]
 
Duke is exactly right... if a Settler pops out of a hut, it will always be a NONE. It is normally too expensive to bribe enemy settlers that are nearer their cities than yours, but for less than 200 gold, you can convert one of your 'normal' settlers (or engineers) into a NONE unit if you build a city with it (make sure that city you build is closer to an enemy city than it is to your own), then rush buy a Settler (or engineer). This is cheapest to do under Fundamentalism, but it is also cheap if you have a nearby unit that you can use to disband inside the city to start the shields (and reduce the rush cost). For example, a 'normal' settler PLUS a junky Phalanx PLUS 75 gold can give you a NONE settler in one turn
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.
 
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