Noob Needs Help

peter88823

Chieftain
Joined
Jul 10, 2009
Messages
4
Location
Malta
Is this ridiculous?

messg.jpg


Also (I know this may sound noobish) How can I reduce corruption in some of these cities? For example the city of Birzebbugia has 9 corruption.
 
Hi,

about the picture: In my mind its not rediculous its great! You have a great civilization and a big army. What do you want more?

About corruption:

First thing is to build a law court in your city. This is very good to pull corruption down but it can´t destroy the whole corruption.

To lead corruption down to 100% you have to change to democracy, communism or fundamentalism. As far as I know this is the only thing you can do to wipe out corruption once and for all in your whole civilization. Corruption is the most greatest problem for despotism. On the 2nd place is monarchy and on the 3rd place is the republic. But I think its also good to have for example republic and build law courts in your citys then also corruption can be wiped out 100%.

Never forgot: The bigger your city is the higher is the corruption. Citys with the highest corruption are these which are very far away from your capital and are also big citys. But also small villages which are far away can have a big corruption rate. If you found a new city the best thing is first to build a market place, bank and after that a law court. Market and bank because of the money (just my playing style if you have another you can do this also).

I hope this helps a little I´m also not a pro in this game. ;)

Greetings. CSDanger
 
Thank you for the corruption tips CSDanger, but my army maybe needs a bit more organization....?

Those cities and roads etc. shown there are all built by AI on Chieftain Difficulty. I don't think I have a city built by me there.
 
What I ever try to do is that every city after it is founded first builds a settler/engineer who will found another new city. Then after I build a defend unit my city build another settler/engineer which builds roads, farms and the other stuff around the city and try to connect the whole land with roads/railways so my units can move faster.

About the organisation I think its normally that after the end of a war there is a little chaos. The land have to be rebuild and the whole army is still in the conquered land and far away from its home or other possible fronts. You shouldn´t care about that much. Just rebuild the country and send your troops to the point where you want them. In this case Civilization 2 is in my mind very realistic. War is good to conquer new land but after it much things have to rebuild till the economy and organisation is 100% back.
 
The real question is if you plan to do anything with that army. If you are going to send it off to conquer another civ, then it is useful, though you might want to build boats to transport your units more quickly. If that is your peacetime army for the area, disband them for the shields and build settlers or caravans.

You can't wipe out corruption in Republic by building courthouses. Courthouses reduce corruption in a city by 50%, so if a city has 2 corruption, 1 will remain and you can't do anything about it but switch to a "modern" government.

I seldom build marketplaces for increased tax revenue (increased luxuries are another story), and even more seldom do I build banks. The reasons are simple. A marketplace is worth 80 gold up front if you sell it. You have to produce 4 gold before it gives you any benefit at all (2 extra taxes, less 1 for maintenace). That's a return of 1.25% per turn; hardly a good return (the player Peaster has argued that Civilization gives an interest rate of about 5-7%, depending on if you are playing for spaceship or early conquest). Also, I usually buy my improvements, so the real cost of a marketplace is upwards of 160 gold; essentially cut the interest rate in half. Banks are even worse, costing 3 gold to maintain, and are more expensive to build. Moreover, a good caravan delivery can get you hundreds of gold (and an equal amount of science) for 50 shields and the effort of transporting it to a good destination; far better than building marketplaces and banks, not to mention the permanent trade routes that you also get.
 
On the play station one you have to be expansionistic and scientific. That option is available in a later game. On the Emperor level you simply have to reduce corruption and discontent citizens early on.

Simply stop overworking them and create more military units. Sometimes I can't afford to sell the temple unless I get the hanging gardens. The beginning of any game is hard and there's plenty of faq's on this anyway.

I'm mostly posting to let you know I'm alive. Not really to provide new insight.
 
I seldom build marketplaces for increased tax revenue (increased luxuries are another story), and even more seldom do I build banks. The reasons are simple. A marketplace is worth 80 gold up front if you sell it. You have to produce 4 gold before it gives you any benefit at all (2 extra taxes, less 1 for maintenace). That's a return of 1.25% per turn; hardly a good return (the player Peaster has argued that Civilization gives an interest rate of about 5-7%, depending on if you are playing for spaceship or early conquest). Also, I usually buy my improvements, so the real cost of a marketplace is upwards of 160 gold; essentially cut the interest rate in half. Banks are even worse, costing 3 gold to maintain, and are more expensive to build. Moreover, a good caravan delivery can get you hundreds of gold (and an equal amount of science) for 50 shields and the effort of transporting it to a good destination; far better than building marketplaces and banks, not to mention the permanent trade routes that you also get.


I thought a Market Place/Bank/Stock Exchange increased the amount of trade a city produces?
My understanding is that a bigger trade output will produce a bigger payout upon delivering a caravan (providing that the commodity in question is demanded and that it is a decent multipler i.e gold/spice etc...). If your trading every single turn, wouldn't a measly 3 gold maintenance be a worthy investment for a bank if your caravan shows increased returns?
 
Marketplaces, Banks and Stock Exchanges increase taxes and luxuries, in the same way Libraries, Universities and Research Labs increase science; they do nothing to increase base trade. What happens is that your city's trade is divided based on the tax rate, into "base" taxes, luxuries and science. The listed city improvements then increase these numbers by the applicable multiple of 50%.

The only improvements that increase "base" trade are superhighways and airports, of which the latter improves only trade routes where both cities have an airport.
 
I thought a Market Place/Bank/Stock Exchange increased the amount of trade a city produces?
My understanding is that a bigger trade output will produce a bigger payout upon delivering a caravan (providing that the commodity in question is demanded and that it is a decent multipler i.e gold/spice etc...). If your trading every single turn, wouldn't a measly 3 gold maintenance be a worthy investment for a bank if your caravan shows increased returns?

You are half right. The more trade arrows a city has, the bigger the payoff for a delivery. But, a Marketplace, Bank, and Stock Exchange do Not increase trade arrows. They DO boost coins and lux in the city. The improvement that increases trade arrows is the Superhighway.
 
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