GenericKen said:
I think the main problem with the game is two-fold, and both reside in the late-game:
1) The victory conditions suck. Conquest is very similar to domination, which is very similar to UN. Spaceship is boring and uninteractive, and cultural is essentially a variant. The interactions between the victory conditons are non-existant, so you can't strategically decide whether it's expedient to switch from your domination plan to a cultural plan, namely because it's impossible.
What's worse, once you've set your plan for victory into motion, you've got to just spend the last turns of the game waiting for it to complete. There's no thinking whatsoever in the last 40 turns of the game, just waiting.
2) The AI doesn't play to win. The AI barely seems to be aware that there are 5 different victory conditions in the game (excluding time), and seems to namely play for score. There's never any worry that the AI may race and beat you to a different victory condition, namely because the AI is only aware of two.
I've been wanting to start a new game for a while now, just to evaluate the map, spread an empire, and stabalize, but then I think about how I'd have to go through the chore of achieving a victory condition, and my skin crawls.
To all of you saying that these problems can be modded out, technichally, you're right. However, until Firaxis comes out and *says* that they're not going to patch the gameplay, there's no assurance to modders that their attempts to balance the game won't be rendered null and void by an official fix.
I have to agree with Kolyana in saying this guy is a genius (maybe even smarter than me


)!
I to (grammar?) believe the victory conditions get a little old quickly because they are so stiff and rigid. I am spontaneous and I like trying new things like maybe trying to conquer the world in the 1500s because I didn't get some of the early important wonders but I can't most likely win because you have to choose your victory condition in the beginning and can't deviate from the plan or else you will end up with a pathetic time victory

. Yeah, once someone is essentially close to a victory there really is nothing left in the game to really think about except maybe for a last minute war if you aren't winning.
Yeah, on to (grammar?) many occasions the AI really doesn't really seem like it is playing to kick your butt and take your name and instead live in its own lala land with sugarplum drop fairy princesses and stuff. Also, I agree I have only really played to the end three games on my own (the rest I finished to test mods for friends) and ended the rest around the renaissance or earlier because I realize that the only way to win this victory is to do 1,2,3... or to win this victory it is a,b,c... and I love trying new things out but most likely I will lose or get a crappy time victory because I veered from the plan which leads to a lot of repition (sp) pretty much in all conditions. Also, I only have played one scenario in the game and didn't even finish because it looked and was for the time I played so unfullfilling (yet another sp).
Also, this is really the first Sid game (let alone all of my computer games) I have ever had to play a mod to get enjoyment from (and I still am partially unfullfilled

). I played Civ3 all the way from I bought plus the expansion packs to practically three days before Civ4 came out and never lost any interest (in fact I am thinking about putting it back on my computer as I post) with all the cheery animated advisors, the endless turns to complete a game in, the flexibility of the victory conditions, and the real feeling like you are running an empire with all of the managing you have to do whereas Civ4 has bland advisor screens, too short of a game, incredibly stiff and dull victory conditions, and too little managing to do to appeal to more audiences.
Also, it is really nice Firaxis and company tried to get rid of all the unfun or time-consuming stuff but it left the game finishing way too fast. I can play a good epic in four hours in four hours where as with Civ3 I could take a whole week on quick

. And I enjoyed those weeks because the game had this way of making you feel like you really were controlling an empire with all the decisions and choices and strategies you could plan and act out where as with Civ4 you just feel like you are giving your index finger or middle finger a workout hitting enter every second with its more than necessary user friendliness.
So inconclusion (I really feel I need to look at a dictionary again sometime soon), I feel Civ4 is very dull, repitive (sp), and dumbed down for a broadened audience when compared to Civ3 which I now have successfully loaded back on my computer again

. So please excuse me because I am off to go beat Babylon back to the Stoneage for tresspassing on my land again

.