Rince
King
Duke Togo said:I really get the feeling playing it that Civ IV was "dumbed down" to perhaps reach for a wider audiance.
Can you give an example of a feature which was "dumbed down" in your opinion?
Greetings,
Rince
Duke Togo said:I really get the feeling playing it that Civ IV was "dumbed down" to perhaps reach for a wider audiance.
ThERat said:i can understand your feelings, i have the same issue...
last weekend, had a whole sunday to play...then sit in front of the computer and start reading civfanatics instead...why?
Pratputajao said:I have beat the game 3 times on Noble; afterwards whenever I got to the Modern age in a new game I would just start another game as it just was not fun any more.
Sirian said:In any case, Soren is continuing to work on the AI. He has to be careful, though. Currently, the AIs are not doing enough warring (in many games), but too much warring (Civ3-style) is even worse. Finding the sweet spot in the middle is easier said than done.
Rince said:Can you give an example of a feature which was "dumbed down" in your opinion?
Greetings,
Rince
Sirian said:We naturally assumed that players who are "bored" with the game would turn up the difficulty level until it stops being boring for them.
Varelse said:I can only speak for myself but I do not enjoy the higher levels because they are focused on giving the computer players huge production and technology bonuses. I like noble because the human player and the computer players all have an even playing field. I try the lower levels out at first to get the hang of the game, then move up to noble, but I simply have no interest in playing the higher levels. I'm sure it is challenging to take on 6-7 AI civs which will automatically be way ahead of you in tech and have a larger army than you, but I don't find the idea very satisfying at all. Maybe if there were more foreign policy options other than war, peace or defensive pact, you would see AI's forming bigger alliances that can overwhelm you even in a lower level like noble. I'm surprised I haven't seen more religious wars, but perhaps the comp doesn't even bother trying to coordinate attacks with other civs if there is no specific alliance option. As it stands now you only have defensive pacts which automatically dissolve if you go to war anyway. There is an option for permanent alliances in the customizable game but I have yet to see the AI use them or even be willing to consider having one with the human player. Maybe non-permanant alliances for offensive reasons as well as defensive reasons would be a good idea.
I think this is the key. It may not be the case for outstanding, hardcore players, but I believe many civers think like this. The game should be equally fun and rewarding on all difficulty levels, and the high difficulty levels should play the purpose of satisfying those who look for an "impossible" challange. I am not looking for a guaranteed win, but I am not looking for a struggle either. So I play civ4 on noble, but indeed the game becomes too predictible. Probably 95% of my games end with a spaceship victory, either mine or Gandhi'sI play to relax, so for me the game should not really be a challenge but just difficult enough that it will still give you a satisfied feeling after your almost guaranteed win.
Civ2 was perfectly suited for that. It had the best eye candy of all civ games (the wonder movies and the council movies which were really fun) which were a welcome reward. And once you were in a position to crush your enemies, you could really crush them.
Sirian said:... The AIs are designed to be smarter. If you are way ahead of them on material, they will focus more on catching up, rather than on falling farther behind by spinning their wheels in wars they have no hope of winning. ...
Sirian said:... We naturally assumed that players who are "bored" with the game would turn up the difficulty level until it stops being boring for them. Was this too much to assume? Apparently it is wrong in at least some cases.
Sirian said:My advice to folks in your shoes is always to turn up the difficulty level. At least TRY it at a higher setting. If that doesn't work for you either, then perhaps you'll be in a better position to explain what you find to be missing.
Sirian said:In any case, Soren is continuing to work on the AI. ...
Rince said:Can you give an example of a feature which was "dumbed down" in your opinion?
Greetings,
Rince
Sirian said:I think this is probably the source of your trouble.
We naturally assumed that players who are "bored" with the game would turn up the difficulty level until it stops being boring for them. Was this too much to assume? Apparently it is wrong in at least some cases.
I admit to being baffled by criticisms from players who claim the game is boring when they have not left the realm of lower difficulty.
My advice to folks in your shoes is always to turn up the difficulty level.
- Sirian