Civ3matt
Chieftain
I'm not trolling, I just want to share why I think this just ruined a WOW-Factor waiting game that I always wanted since the first preview...
Unit Stack - I always loved doing this. Building an army and crush them. Now it's 1 unit per tile? WTH? Wars are useless now...
No Religion - Great, my civilization is atheist.
Slow GPT - Playing over 100 rounds and my money hasn't moved... +2 gold? If someone has a solution to bring your GPT higher to like +200 to +3000 (Like Civ3 or Civ4), that would be appreciated.
Required amount of resources - You need an amount of a resource to produce units...
No bar to bring up Science/Gold Per Turn - WTH? All Civ games I played had this. Now this is some really bull****...
Can't trade maps - Okay, so I am high relations with a civ and I can't trade maps? Talk about needing an atlas...
River - One word: "Ugly".
Trees - Uhm, Civilization 4 had swaying trees, hello?
Governments - Gone. I liked Civ 3's government picking. And Civ 4's...
Unit Stack - I always loved doing this. Building an army and crush them. Now it's 1 unit per tile? WTH? Wars are useless now...
No Religion - Great, my civilization is atheist.
Slow GPT - Playing over 100 rounds and my money hasn't moved... +2 gold? If someone has a solution to bring your GPT higher to like +200 to +3000 (Like Civ3 or Civ4), that would be appreciated.
Required amount of resources - You need an amount of a resource to produce units...
No bar to bring up Science/Gold Per Turn - WTH? All Civ games I played had this. Now this is some really bull****...
Can't trade maps - Okay, so I am high relations with a civ and I can't trade maps? Talk about needing an atlas...
River - One word: "Ugly".
Trees - Uhm, Civilization 4 had swaying trees, hello?
Governments - Gone. I liked Civ 3's government picking. And Civ 4's...