[Not a Troll Thread]Some things I don't like about this game...

Civ3matt

Chieftain
Joined
Oct 2, 2008
Messages
44
Location
Central Canada
I'm not trolling, I just want to share why I think this just ruined a WOW-Factor waiting game that I always wanted since the first preview...

Unit Stack - I always loved doing this. Building an army and crush them. Now it's 1 unit per tile? WTH? Wars are useless now...

No Religion - Great, my civilization is atheist.

Slow GPT - Playing over 100 rounds and my money hasn't moved... +2 gold? If someone has a solution to bring your GPT higher to like +200 to +3000 (Like Civ3 or Civ4), that would be appreciated.

Required amount of resources - You need an amount of a resource to produce units...

No bar to bring up Science/Gold Per Turn - WTH? All Civ games I played had this. Now this is some really bull****...

Can't trade maps - Okay, so I am high relations with a civ and I can't trade maps? Talk about needing an atlas...

River - One word: "Ugly".

Trees - Uhm, Civilization 4 had swaying trees, hello?

Governments - Gone. I liked Civ 3's government picking. And Civ 4's...
 
Can you explain this statement?

Unit Stack - I always loved doing this. Building an army and crush them. Now it's 1 unit per tile? WTH? Wars are useless now...

I don't get it. Why are wars "useless"?
 
Why would this be a troll thread? You are saying what you do not like with the game. There is nothing wrong with that. We need players to say what they like and do not like with the game.

For me, playing with the demo, I do like the 1upt. It is something new. I like new. Altough I like new, I do not like the removale of the sliders, but I see why they are gone though.
 
Can you explain this statement?



I don't get it. Why are wars "useless"?

It's useless now... why attack with a few units and once they are used, you can't move more in because the others take up a tile. It's stupid.
 
You can swap them out when they are damaged with units that are not damaged.

I still don't understand why wars are useless.
 
Wars are more fun than ever now. You have to think in advance and plan your attack with the specific units needed. Unit placment, order of attack protecting the HQ (Great General) and utilizing ranged units is pretty awesome indeed.
 

Your not helping your point, I don't think in world war 2 operation barbarossa would have even done anything if hitler could only have 1 division of tanks in per say a region without infantry backing up a assualt on a city. But on topic the game itself is good in some points and fails at other points, I feel they took some of the good that was in Civ Rev and some from Civ IV but then also left some of the good from Civ IV.....That being stacking of course amongst other things people complain threw out the forum but stacking isn't a must compared to some other features.
 
1 UPT makes it more like a chess-game than creating realistic war scenarios.

Even if 1 tile represents 1 mile (or km) in diameter you could have an army of a million stacked in it IRL.

And yes: I would like the game to be as close to RL as possible. Everyone who agrees with me is probably a huge fan of Civ IV (BTS) and feels this game abandoned them...

There are gotta be some huge positive updates before I consider buying this game.
 
I love how you post that this is not a troll thread and then post something

Unit Stack - I always loved doing this. Building an army and crush them. Now it's 1 unit per tile? WTH? Wars are useless now...

No Religion - Great, my civilization is atheist.
 
There's one thing in the strategy realm that many of you are missing... the AI has to actually be good in order to make the player have a reason to use strategy. Unfortunately, the AI hype doesn't seem to have held up. Therefore, the deep strategy isn't really needed in most situations.

For multiplayer, the strategy is still there, since you are playing another human. Seems MP has it's own fair share of problems, though.
 
There's one thing in the strategy realm that many of you are missing... the AI has to actually be good in order to make the player have a reason to use strategy. Unfortunately, the AI hype doesn't seem to have held up. Therefore, the deep strategy isn't really needed in most situations.

For multiplayer, the strategy is still there, since you are playing another human. Seems MP has it's own fair share of problems, though.

*facepalm*

Up the difficulty, people. It's really not hard to do it. You click an option. Just click King. Come on.
 
*facepalm*

Up the difficulty, people. It's really not hard to do it. You click an option. Just click King. Come on.

How do you know what difficulty I was playing... I didn't mention it. Making assumptions about things does nothing for the conversation. We all know the AI was made to be dumb on low levels.

EDIT: This is another thing... they actually made the AI to play very badly on purpose. So in order to play against a half-competent AI, just 'up' the difficulty to the top, and then deal with all the cheating the AI does as well. And there was a thread about how the battle odds are purposely altered in favor of the human player, in other words, the game cheats in favor of the human player, letting the human win more often in battle when the human player should not if things were normal.
 
Your not helping your point, I don't think in world war 2 operation barbarossa would have even done anything if hitler could only have 1 division of tanks in per say a region without infantry backing up a assualt on a city. But on topic the game itself is good in some points and fails at other points, I feel they took some of the good that was in Civ Rev and some from Civ IV but then also left some of the good from Civ IV.....That being stacking of course amongst other things people complain threw out the forum but stacking isn't a must compared to some other features.

ah yes, Barbarossa would have just stacked 50 tanks on top of each other, with 20 artillery on top of those. I'm very glad stacks of doom are gone. There's MUCH more strategy involved now.
 
Top Bottom