[NOT BUG] Anti-Aliasing and Other Video Issues - ATI 5870

Bleser

Prince
Joined
Jun 23, 2002
Messages
445
Location
USA
I've run into some graphical glitches and would be happy to provide info needed to help resolve them - just let me know.

1. No Anti-Aliasing. In the Catalyst Control Center, I force 4x Box AA & 16x AF - however, the units/resources/buildings/leaders have noticable jagged edges. I then chose "application controlled" in CCC and tried to enable any form of AA in-game and just get the game cursor with a black screen. Then it reverts back to no AA after realizing I can't see anything.

2. When loading a save game, tiles on the top-half of the screen don't have any textures on them. If I zoom out, still no textures. Zoom in, textures appear tile-by-tile. No issues thereafter after zooming in.

Setup:

Windows 7 Ultimate 64-bit
Intel Core i5 750
AMD ATI Radeon HD 5870 with 10.9 video drivers and CCC (downloaded 9/20/2010)
Running DX10/11 Executable

I'd love to see this game with AA enabled! :(
 
Here is a screen-shot of the missing textures.

5013957310_5ae5ed48f3_b.jpg
 
Ok, sort of figured out the anit-aliasing issue.

1. I always turn off in-game AA for all of my games since I override it with the CCC. This was one of the first things I did with Civ5.

2. After discovering it wasn't honoring my CCC override, I tried to re-enable AA in the game, and got the cursor with a black screen.

3. Decided to go into the CCC, turn on "application controlled" AA, and try again. Turned on AA, clicked around the black screen until I got the "confirm" button, and used Ctrl-Alt-Del to exit the game.

4. Fired it back up and now MSAA is active. Set to 8x and launched my game and now I have AA enabled!

PITA, needs to be fixed, but I'm happy for now.
 
Side note, I'll see the 'missing textures' you refer to above until the game finishes background loading, if that makes sense. NVidia 9600.
 
I'm getting a lot of screen flicker (entire screen, white flicker) anyone else having this?

I'm running Windows Vista 64 bit
Sapphire Radeon 4870X2 (drivers and CCC downloaded 20 Sept 2010)
Running DX10/11

I think I've played with all the CCC settings and monitor/video settings I can think of. It sort of gets a little better or worse, but never goes away.

It only starts flickering about 10-15? seconds after the main game screen is open and playable. Intro, menu, etc. - everything fine still shortly after I start playing.

Anyone have any ideas?
 
You can work around the "missing textures" by loading your GraphicsSettingsDX9.ini/GraphicsSettingsDX11.ini file and changing "BlockOnLoad" from 0 to 1, although this will result in a much longer initial load time as the game will load the entire terrain into memory (and keep it there) before loading the rest of your save. Otherwise the missing textures can be loaded by scrolling around the map, which tends to force the issue.
 
You can work around the "missing textures" by loading your GraphicsSettingsDX9.ini/GraphicsSettingsDX11.ini file and changing "BlockOnLoad" from 0 to 1, although this will result in a much longer initial load time as the game will load the entire terrain into memory (and keep it there) before loading the rest of your save. Otherwise the missing textures can be loaded by scrolling around the map, which tends to force the issue.

I tried that and it didn't work for me. I still get the missing textures for both DX9 and DX11. It really sucks because the textures take forever to load even when scrolling. :(
 
I know this was marked as [NOT BUG], but I do believe that enabling MSAA in the game and then getting a black screen/cursor has to be some kind of bug? Or are we saying it's ATI's bug?

Also, I'll have to try the force texture load setting tonight - hoping this works because w/o it I end up scrolling all over map for the first 30 seconds to try and force-load them.
 
I should report back because I solved my problem.

Mine was hardware related. I was using a DVI to VGA adapter with a VGA (Dsub) cable to my 24" flat screen LCD and that was the bottleneck with this game causing flicker.

DVI cable solved it. Civ 5 was just the first game (and I do play some other graphic intense games) that exposed the problem...
 
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