I have a GTX 260 and running at 1920x1200 the framerate is a lot worse in DX10 mode than DX9 mode.
I don't know if it's been said because I haven't read the whole thread, but from the screenshots it just looks like they've made the textures more detailed for the DX10/11 version, which could explain why DX10/11 is slower. Maybe they programmed it and found the two versions looked identical and thought "hey, we have to make DX11 look better somehow" so reduced the texture detail, greyed out AA and turned off refections for DX9. I mean, DX9 is perfectly capable of producing amazing graphics - remember the Crysis fiasco, where they decided to to cripple to DX9 version to promote it as a DX10 game - which worked until people hacked the config files, whereupon the two versions looked the same (with DX9 version running faster).
If you need to zoom in past what's allowed by default to see the difference, you have to wonder whether the extra detailed textures are worth it. How about some comparison screenshots at normal magnification?
Re: water reflections, there's a setting in the GraphicsSettingsDX9.cfg file called
ReflectionLevel = 0
I haven't tried changing it, but it's set to 1 in the DX11 file and 0 in the DX9 file. Maybe someone could try changing it and take a screenshot of the difference.
I don't know if it's been said because I haven't read the whole thread, but from the screenshots it just looks like they've made the textures more detailed for the DX10/11 version, which could explain why DX10/11 is slower. Maybe they programmed it and found the two versions looked identical and thought "hey, we have to make DX11 look better somehow" so reduced the texture detail, greyed out AA and turned off refections for DX9. I mean, DX9 is perfectly capable of producing amazing graphics - remember the Crysis fiasco, where they decided to to cripple to DX9 version to promote it as a DX10 game - which worked until people hacked the config files, whereupon the two versions looked the same (with DX9 version running faster).
If you need to zoom in past what's allowed by default to see the difference, you have to wonder whether the extra detailed textures are worth it. How about some comparison screenshots at normal magnification?
Re: water reflections, there's a setting in the GraphicsSettingsDX9.cfg file called
ReflectionLevel = 0
I haven't tried changing it, but it's set to 1 in the DX11 file and 0 in the DX9 file. Maybe someone could try changing it and take a screenshot of the difference.