dissentience
Chieftain
- Joined
- Nov 6, 2010
- Messages
- 3
Hello Civfanatics,
I would very dearly like to know, if anyone that already has the new game expansion can take a moment to clear this up for me, whether the issue with the civ 5 .exe only using one core has been fixed. I played many many hours of Civ 5 and only after getting many hours into my last game did I find out that it was practically impossible to play late game, due to the 15 min waiting time between turns. Seeking the answer, I looked through a couple forums and finally confirmed that the culprit was due to the application only using a single core out of my 4 cores by going into task manager and seeing the .exe CPU usage maxed out at 25%.
So, now that Gods & Kings has come out, I'm interested in giving it a go. But I don't think I'll buy it unless that issue was fixed.
I think the simpliest way to test this would be to open up task manager after clicking "NEXT TURN" in game, and looking if the .exe goes above 25% CPU usage.
Correct me if I'm wrong! Thanks.
I would very dearly like to know, if anyone that already has the new game expansion can take a moment to clear this up for me, whether the issue with the civ 5 .exe only using one core has been fixed. I played many many hours of Civ 5 and only after getting many hours into my last game did I find out that it was practically impossible to play late game, due to the 15 min waiting time between turns. Seeking the answer, I looked through a couple forums and finally confirmed that the culprit was due to the application only using a single core out of my 4 cores by going into task manager and seeing the .exe CPU usage maxed out at 25%.
So, now that Gods & Kings has come out, I'm interested in giving it a go. But I don't think I'll buy it unless that issue was fixed.
I think the simpliest way to test this would be to open up task manager after clicking "NEXT TURN" in game, and looking if the .exe goes above 25% CPU usage.
Correct me if I'm wrong! Thanks.