EmpireOfCats
Death to Giant Robots
I was one of the people who was very worried about the game being dumbed down. To convince me otherwise (and because as a customer living in Europe for some reason I don't rate the primary release) Firaxis has given me the demo. Which has taught me:
The game is not dumbed down, it is just missing an awful lot of stuff. So far, Civ V seems like playing chess without the rooks.
Take, for instance, pollution. You used to have to think about health if you were building in the jungle, on a river with lots of flood plains, or had lots of production. In some cases, you would have to make the city habitable at first -- the reward was the great land once you had chopped down the forest. This whole aspect of the game is simply gone.
And I find I miss religion more than I had expected. You used to have to decide if you were going to try for a religion or go tech, and now this decision has been removed. Trying to get a Buddhist missionary through the badlands to the Romans before the Christians convert them was lots of fun, and now it's gone.
Also, everything seems to be about money now. You use money to buy complete new units, to buy tiles, to bribe city-states ... it seem far more important than in Civ IV, though that could just be because there is not much else left.
It is true that combat is far superior. The switch to hexes and 1upt was overdue and makes that aspect of the game far, for more interesting. I actually find myself liking war for once. But with so many other factors removed, this so far seems like, if Bismarck will excuse my fake German accent, that what we have here is "Civ V for Var".
Hopefully, they'll add pollution and religion with DLC, in that order of importance.
The game is not dumbed down, it is just missing an awful lot of stuff. So far, Civ V seems like playing chess without the rooks.
Take, for instance, pollution. You used to have to think about health if you were building in the jungle, on a river with lots of flood plains, or had lots of production. In some cases, you would have to make the city habitable at first -- the reward was the great land once you had chopped down the forest. This whole aspect of the game is simply gone.
And I find I miss religion more than I had expected. You used to have to decide if you were going to try for a religion or go tech, and now this decision has been removed. Trying to get a Buddhist missionary through the badlands to the Romans before the Christians convert them was lots of fun, and now it's gone.
Also, everything seems to be about money now. You use money to buy complete new units, to buy tiles, to bribe city-states ... it seem far more important than in Civ IV, though that could just be because there is not much else left.
It is true that combat is far superior. The switch to hexes and 1upt was overdue and makes that aspect of the game far, for more interesting. I actually find myself liking war for once. But with so many other factors removed, this so far seems like, if Bismarck will excuse my fake German accent, that what we have here is "Civ V for Var".
Hopefully, they'll add pollution and religion with DLC, in that order of importance.