Aegis
Deity
- Joined
- Jan 27, 2005
- Messages
- 3,970
I think there's two competing sets of players on this subject.
Group 1: wants a game where all the players always play to win, the way most people play Risk.
Group 2: wants a game where the players play in a fashion that makes sense from a historical and national perspective. They want them to play to win also, but in a way that resembles the behavior of actual nations.
Religion is very beneficial to the second group, because it gives a very powerful diplomatic motivator, but its irritating to the first group because it tells the AI to be friends with competitors.
Now the only reason to fight the AI is "if you can take him" and there's very little negative to creating puppet states out of them as early as you can.
Requiring dwindling resources and having your friendly City States being attacked by the AI are not good enough reasons to fight the them?
I never liked Religion because it made diplomacy too black & white. If they shared the same religion, they loved you forever. If they were of a different religion, you could go DIAF as far as they were concerned.