DrewBledsoe
Veteran QB
Thalatta said:From what I can tell, you can get more XP even on high percentage combat if your unit survives at really low XP. So, if one unit comes out at full health, it may just get 1 XP and the other comes out at 10%, it could get 4 or even more (I'm not quite sure).
As for Great General emergence, I'm not yet sure what I think. I only managed 2 in a normal speed 1500AD domination game, but I was both at 70-something XP out of 90 and was 2 turns from Facism. Too many might be overpowered, yet Philosophical leaders can get incredible numbers of great people and, quite frankly, Great Generals are no better than any of them such that they should emerge in a far lower quantity. I think my personal call would be that a sequence along the lines of 30-45-60-etc. for normal speed. I think 30 is a good amount to start with as having one too soon would be too strong. However, an increase of 15 seems like a much better scale, especially since they are supposed to be a major feature of the game. For other speeds, I'd think -6 each on quick, +6 on epic and +12 on marathon would probably be a fair balance, with the same +50% of the first general for increases.
Well I'm now using the scale 45,66.90,111 which seems just about right on marathon, so agreed
