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[Vanilla] Not even possible.

Discussion in 'Civ6 - Strategy & Tips' started by Rizuul, Jan 12, 2020.

  1. Rizuul

    Rizuul Chieftain

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    [Vanilla] How can this be even possible?


    1. RizuulChieftain
      I am playing on the chieftain difficulty I haven't played civ since IV. I am playing Rome and on turn 16 I was attacked by 2 barbarian horseman and a horse archer.

      1) How is that even possible on turn 16, especially on such a low difficulty level?

      2) How could I have stopped it? The barbarian scout was there almost immediately at the start and ran off. No way I could have stopped him with a mere warrior unit.

      3) How do you defend against them that early?

      4) After they beat my warrior and my singer, they just ran off and didn't seize my capital. Why?

      5) Am I missing something here? Suggestions?

      Thank you in advance.....

      ..........Frustrated :mad::confused::cringe:

      2 minutes ago
     
  2. Velvet glove

    Velvet glove Chieftain

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    1) Barb women are incredibly fertile and when the tribe spots a juicy plunder they send all their men every generation leaving space for more to be raised.
    2) Sometimes not possible
    3) As you saw in (4), they aren't that bad actually. Them pillaging districts is the most annoying. The early barb horsemen are not proper horsemen and are much weaker, so not nearly as much trouble as it looks at first. Be defensive and divide and conquer the archers. If they are close to the city, attack from within so you are protected. If outside against horsemen only, fortify ideally in your territory for the extra healing and wait for them to come to you. Archers are a pain but not strong when you attack them so just see how you can separate them from the rest so your warrior doesn't get pulverised after its first attack. And get Discipline with Code of Laws, it helps a lot.
    4) La barbara è mobile
    5) No, barbarians can spawn crazy sometimes, especially when they have horses. Like Dothraki, they thrive on horse meat. They also ride them to be a greater pain than usual. Just be careful and take it slow. Kill enough units and they run out of steam eventually.
     
    Tor Inge likes this.
  3. Noble Zarkon

    Noble Zarkon Civ IV Emperor EQM Moderator Hall of Fame Staff Supporter GOTM Staff

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    Welcome to Civ VI, it's very different from Civ IV! Barbs won't attack cities or create their own and there's no grace period at the beginning. Going anything other than slinger first is high risk play! In the beginning the barbs are pretty weak though and a slinger and your starting warrior should be enough. Kill barb scouts as soon as you can as they run back to their camps and activate them. Once you fight off the initial attack find the camp and destroy it!

    Good luck.
     
  4. Rizuul

    Rizuul Chieftain

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    Thanks for the replies. Every guide and video I saw said to make a Scout first. I started over and made a slinger. That slinger and the warrior I started with took em all out with no problem after I upgraded it to archer. Thanks again!!
     
    Noble Zarkon likes this.
  5. WLanky13

    WLanky13 Chieftain

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    Also, in Civ IV, if a city didn’t have any units in it you could just walk in with a warrior and capture the city. However, in Civ VI, this is not the case. Even an undefended city has health and needs to be attacked multiple times before you can take it. This is also why siege and ranged units are so useful. When a land unit other than a siege or ranged unit attacks a city, the city and the unit loses health, but when a siege or ranged unit attacks a city, the unit does not lose health but the city does. Hope this helps!
     
  6. Victoria

    Victoria Regina Supporter

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    @Rizuul it is rare you would get this situation but it does happen.
    I never send my warrior far from home at the start of games and these horsemen are very weak.
    So you find a hill, trees or better, a wooded hill near the barbs, jump on there and fortify as the barbs attack you, do not attack back. They will destroy themselves on your warrior.
    The horse archer is unpleasant as well though so you really need to just defend in your city until you can get a second warrior.
    It is worse on deity where they will attach you with something like 7 warriors and 3 archers.
    It does not happen often and does make you appreciate that bad luck can seriously mess with your game, especially from early barbs. Some people build a warrior or slinger as their first build to help compensate.
    I use a scout, combined with a warrior to locate any local barb risk asap.
     

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