This was inspired by a post talking about what elements people would love to see back in Civ V.
Follow the links below for screenshots of the mods in action. In each case, make sure to check any compatibility issues.
Here is a list of mods that improve or alter Civ V for the better:
UI Mods - Visual Candy
InfoAddict by robk- Historical Graphs, a World Factbook, and those interconnecting Global Relations charts you love from IV. The best of the best for UI.
Resource Info Panel by ArgentumStudios - An info panel displaying current resource information for your civilization, similar to the city and unit lists in the info panel.
CivWillard by Onni - INCREDIBLE tools for managing City-States, Diplomacy, Trade, and Cities. A must have for any micromanagers or information hounds.
Mod List by Whys and Kael - Lists all installed mods
Notification Options and Improved Events by alpaca and Sneaks - Allows you to turn on/off any notifications in game, and adds a few more.
Regiment and Ethnic Diversity by Gedemon - Rescales units to more realistic sizes, and adds tons of new custom skins so civilizations feel different.
Core Mods - Significant Gameplay Rule Changes
Thal's Balance Mods - a series of UI and rule changes meant to create a more fun and balanced game, appealing to builders and warmongers alike.
PlayWithMe by alpaca - a Balance mod that adds several new mechanics including city maintenance and no unit upgrading.
Procylon's Call to Power Project by Decimatus - A massive game overhaul that adds hundreds of units, buildings, and techs and replaces social policies with governments and (religion soon).
Game Tweaks - Small fixes
What Would Gandhi Do by Sneaks - AI Rebalancing mod. Removes AI happiness bonuses and fixes several diplomacy problems.
New Features - Adds something new to the game
Cultural Diffusion by Gedemon - Allows for tile flipping similar to Civ IV
Mercenaries by Gedemon - Purchase units from friendly City States.
Cultural Capitals by Moaf - culture cities now compete for various bonuses
Have Fun Cheat Engine by Deep Blue - Allows you to cheat your butt off
City-State Diplomacy Mod by Gazebo - Creates a set of diplomatic units needed to gain CS influence. No longer can you just buy them off.
This is just a short and incomplete list of the awesome things modders are doing to improve the Civilization V experience. So, if you try and enjoy any of these, or have comments or constructive criticism, let their authors know. We mod because we want to make this game enjoyable. Your feedback helps.
Follow the links below for screenshots of the mods in action. In each case, make sure to check any compatibility issues.
Here is a list of mods that improve or alter Civ V for the better:
UI Mods - Visual Candy
InfoAddict by robk- Historical Graphs, a World Factbook, and those interconnecting Global Relations charts you love from IV. The best of the best for UI.
Resource Info Panel by ArgentumStudios - An info panel displaying current resource information for your civilization, similar to the city and unit lists in the info panel.
CivWillard by Onni - INCREDIBLE tools for managing City-States, Diplomacy, Trade, and Cities. A must have for any micromanagers or information hounds.
Mod List by Whys and Kael - Lists all installed mods
Notification Options and Improved Events by alpaca and Sneaks - Allows you to turn on/off any notifications in game, and adds a few more.
Regiment and Ethnic Diversity by Gedemon - Rescales units to more realistic sizes, and adds tons of new custom skins so civilizations feel different.
Core Mods - Significant Gameplay Rule Changes
Thal's Balance Mods - a series of UI and rule changes meant to create a more fun and balanced game, appealing to builders and warmongers alike.
PlayWithMe by alpaca - a Balance mod that adds several new mechanics including city maintenance and no unit upgrading.
Procylon's Call to Power Project by Decimatus - A massive game overhaul that adds hundreds of units, buildings, and techs and replaces social policies with governments and (religion soon).
Game Tweaks - Small fixes
What Would Gandhi Do by Sneaks - AI Rebalancing mod. Removes AI happiness bonuses and fixes several diplomacy problems.
New Features - Adds something new to the game
Cultural Diffusion by Gedemon - Allows for tile flipping similar to Civ IV
Mercenaries by Gedemon - Purchase units from friendly City States.
Cultural Capitals by Moaf - culture cities now compete for various bonuses
Have Fun Cheat Engine by Deep Blue - Allows you to cheat your butt off
City-State Diplomacy Mod by Gazebo - Creates a set of diplomatic units needed to gain CS influence. No longer can you just buy them off.
This is just a short and incomplete list of the awesome things modders are doing to improve the Civilization V experience. So, if you try and enjoy any of these, or have comments or constructive criticism, let their authors know. We mod because we want to make this game enjoyable. Your feedback helps.