As I said in my previous topic, I'm a casual player, for as many years as the game exists ^^ It's just a perfect game, but sadly, I never managed to in-depth play it. Some concepts just seem out of grasp ; they seem to be core elements to the game, but I just can't comprehend'em enough :
- how does "energy" work ? I never really got to get the full potential of that, because of ineffeciency, and treaties rarely are in my favor... I understand some concepts about it, but it's the in-dephts aspects that fail me. I read here and there that people manage to stockpile a huge load of that : how do they do ?! ^^ It happens that even in big bases am I not able to harvest more than 3 or 4 units of energy without being inefficient...
- what exactly are restrictions (of minerals/nutrients/energy) ? When are they lifted ?
- are Jungles the same as Forest (building-wise, like the ones offering more nutrients in Forest tiles)
Also, there is a sound that bothers me to no end : that message announcing the end of a turn. In the opening of a game, it's reaaaaally annoying !
I browsed the fx folder but couldn't find the right file it seems : I had something called cpu turn complete.wav and another one cpu turn complete.sfk ; but deleting (after copy of course ^^) them didn't seem to make a difference... the voice is still there.
Does anyone have a clue ?
- how does "energy" work ? I never really got to get the full potential of that, because of ineffeciency, and treaties rarely are in my favor... I understand some concepts about it, but it's the in-dephts aspects that fail me. I read here and there that people manage to stockpile a huge load of that : how do they do ?! ^^ It happens that even in big bases am I not able to harvest more than 3 or 4 units of energy without being inefficient...
- what exactly are restrictions (of minerals/nutrients/energy) ? When are they lifted ?
- are Jungles the same as Forest (building-wise, like the ones offering more nutrients in Forest tiles)
Also, there is a sound that bothers me to no end : that message announcing the end of a turn. In the opening of a game, it's reaaaaally annoying !
I browsed the fx folder but couldn't find the right file it seems : I had something called cpu turn complete.wav and another one cpu turn complete.sfk ; but deleting (after copy of course ^^) them didn't seem to make a difference... the voice is still there.
Does anyone have a clue ?