Scaramanga
Brickhead
did you actually mean to say gameplay is lesser than realism?![]()
No I think he meant to say that gameplay eats realism.
gameplay< realism
om nom nom nom nom
did you actually mean to say gameplay is lesser than realism?![]()
Woops, my mistake. You made me think thought, and I am more of a Gameplay=Realism person.did you actually mean to say gameplay is lesser than realism?![]()
Whew! I am SO glad I had this revelation. The archer is NOT on the other side of the mountain from the city; it is ON the mountain slopes above the city. They can't get down on the city side. PERFECT rationalization!
Yes, it is a shame it isn't graphically represented. What is really missing here is that mountains should not be impassable, but designated hexSIDES should be -- OR -- there could be designated PASSES through mountains.
When I see naval units indirect firing over mountains I WILL be upset. I think 10,000 foot mountains should block even 16 inchers from having a trajectory that gets on target.
I can accept the indirect fire concept but just think mountains should be more different from hills. An archery competition on the two sides of the impassable mountains? No![]()
Game play> Realism is a bad argument because simply because it is a bad argument.
I am reading the Civ V manual atm and noticed in the ranged section that Archers are ranged units, but INFANTRY are melee units.
Seriously, this is crossing the bull***t line as far as I am concerned.
I am getting very tired of the ridiculous sacrifices needed for "gameplay balance" etc. It is just weak.
I don't care what arguement you try to use.
ARGH! How many times do we have to say this. That shot is in the manual as a specific example of something that an archer CANNOT normally do.
That shot is only possible with Indirect Fire, it is IMPOSSIBLE without Indirect Fire.