callmewoof
Warlord
- Joined
- Aug 15, 2007
- Messages
- 222
(edit: fixed formatting, I think. Posting makes my brain hurt)
I decided to take some photos and notes in my most recent game. Happy to try out the new Culture-to-Tourism mechanics, I picked the Dutch. The Dutch UA says "+3 culture for imported luxuries. +3 gold for exported luxuries. Scales with Era. This is my opinion and as such will probably not mix with yours. That's okay though. I'm not right, I'm just telling my story. You be the judge of Fair vs OP.
Setup:
Deity, Epic Speed, (vanilla) Earth map - Standard Size, 10 Civs, 20 CS, Raging Barbarians, Random Personalities. All victory conditions, everything else default. Mods used: Whatever comes in the Automatic Full Install of CP/CPP/CBP w/EUI or whatever that thing is; no other mods used.
-Millitary CS Alliances Suck-
As seen here (http://i.imgur.com/JSPChdj.jpg), the benefit for being allied with a Military CS instead of just friends is 4 turns for a free unit. Four. Turns. Four. No other benefits - no extra exp, no bonuses, just four turns. This does not scale with Era, so it's never worth your time.
-Early Game-
I declared 4 early quick wars to steal a worker from Siam, America, Egypt, and 2 settlers from Etheopia. This never really came back to haunt me. Not all at the same time of course, but before the first 100 turns. Very useful. They helped me to build Stonehenge (I finished around turn 45. Egypt was busy with other wonders). Chop Chop Chop.
I founded the 9th out of 10 Pantheons, so I was stuck with the leftovers. I chose the Goddess of Festivals (+2 F/C from unique luxuries). This happened to fit in nicely with the Dutch UA. I founded the fourth and last Religion. I had 5 cities but only 1 shrine. Here is where things start to snowball. I am using the Tradition policy tree (for those early couple of great engineers for Wonder rushing).
-First Snow-
Seen here (http://i.imgur.com/gDMa73I.jpg), it is a very early Turn 125 (Epic speed this is early). How early? The AI only has spearmen at best. Nobody has Comp Bows yet, and I still have some Warriors. Here's the issue: Combining the Pantheon and the Dutch UA, I have 70 Culture per turn. Egypt, the AI Leader, only has 13. Please note that very soon the Religion part won't really matter, it just helped early game with a small boost (+12-18 on average).
-Give me all your lunch money-
(http://i.imgur.com/1XVDkaC.jpg) For some reason, because of my early culture-tourism lead, I can send trade routes to some other civs with zero downside. Money for me, Science for me, nothing for you (here, have some religion, now get out!). Why? I don't know. Math is hard.
-I reached Midieval, can I please win now?-
(http://i.imgur.com/KPxAT4D.jpg) I've met 7 of the 9 AI and my Blue Jeans and Music CDs are the stuff of legends. Having two neighboring civs with Influential culture means I can have 35 gold trade routes while giving them 1-5 gold. This is giving me 150-ish GPT which is a lot at this point (remember, epic speed).
-It's lonely at the top-
(http://i.imgur.com/jaCH03q.jpg) I am in the Rennaseince now. Egypt is still the king because he has 50% of all the wonders in the world. How well is that going for him? Well, I have completed two full trees (Tradition and Piety), while he's gotten into his first Imperialism policy! Way to go buddy, that's the spirit! I pick Industry and that's when things got out of control.
-INTERMISSION for BUGS-
I've had this happen a couple of games now. If you promise the AI you won't buy tiles or settle near them, and then break that promise, you are branded for life. Somehow the promise will keep repeating itself and you can never break free of your debt even if you don't break the promise again. This was about 150 turns after I originally broke my promise about buying tiles.
Take a look at this: (http://i.imgur.com/awiNyFH.jpg) Somehow, I have only 19 turns to go on my broken promise debt, but the game thinks that I have just re-upped my pledge for another 75 turns (I hadn't). Even stranger, 8 turns later, the "I promise you" timer has counted down by 8 turns, but the "I hate you for broken promises" timer has only gone down by TWO? What the heck?
-END INTERMISSION-
-So Shiny-
(http://i.imgur.com/ALWouDc.jpg) I have about 500 GPT at this point. I don't get any gold from my religion, and I only have 4 trade routes (all are on land). I was buying up all the luxuries I could get and selling all my second copies, plus I had a few temples (Piety). I was trying to keep my unique copies because of my Pantheon but this turned out to be a mistake as I would learn later.
-Communism, Ho!-
I have just entered into the Industrial era, and have finished Industry. Egypt is only 2 deep into Imperialism, and he's the leader. I pick Order, which didn't end up mattering because I didn't really use anything from it, or at least, nothing that I couldn't have picked up elsewhere. More on that later.
-I'd buy that for a dollar!-
Do you know how nutty the Industry tree is? When fully completed, anything is at your fingertips. (http://i.imgur.com/DeYM0a9.jpg?1) Starting a new city with a Pioneer, I wanted to build a Well. 22 turns? Let's invest! 1 turn? Much better. Why? MATH IS HARD DON'T ASK ME. Note - when I built Big Ben later, the well was down to 70 gold. Geez.
-I'd still buy that for a dollar-
I discovered that I was buying buildings because they MADE ME MONEY. Remember the Industry opener about getting 50g (scale w/Era) with every building? Look at that well. 70g to rush it, 1 turn to make it, 100g reward next turn. 30g profit. Say what? Buildings were either free, or easily refunded half their price and were being built by my cities at a rate of 1-per-turn for every pre-Rennaseince, and 2 turns for the others (Industrial buildings were averaging 4 turns after purchase of 400-ish gold). Imagine if I was Babylon (+15% more hammers from investing)!
-Weekend Update-
(http://i.imgur.com/YyFiLqI.jpg) A quick glance at the world. I've met everyone now, Egypt is still the "leader". I've taken 1 city from Siam and founded a couple on ocean islands. Wars have been otherwise purely defensive. I'm up to nearly triple the culture output of Egypt, have caught up to him in tech, double his tourism, and am caught up on science. It only goes faster from here.
Nintendo, the religion. I picked up the reformation for culture buildings = tourism, and all faith purchase buildings (the culture one and the gold one). Although three other AI's have picked the Piety tree, by this point I was so early to Piety that my religion has passively spread to half the world; I haven't built a single missionary and have only used my Great Prophets for tiles/enhancement. Poor Ethiopian Eastern Orthodoxy. He has around 7 cities, but 5 are swamped with insane passive pressure. He desperately spams missionaries only to be able to keep his Holy city and one other as his own religion.
-Golden Personality-
(http://i.imgur.com/pUu2AE9.jpg) As I said before, holding on to my unique copies of luxuries was holding me back. I would sell every last copy of stuff I had and buy the same things back from other players. Look at it this way: I have 1 coral, and I get nothing for it (except 2 C/F from the pantheon). If I sell my coral, someone will give me around 7 GPT, and I have my 3-9-scaling gold bonus. So I'm making money.
Now, I go and buy that same luxury back from someone else. Guess what, now I get a 3/6/9/whatever culture bonus for "importing" a luxury that I already had. Sneaky. 400g from traits (Dutch UA), and this is while I'm at WAR with 2 civs (reducing my overall trades and CPT/GPT).
-Mr. Smith Goes to Washington-
(http://i.imgur.com/QvMHEgL.jpg)
I've been able to vote myself as congress host. The whole game I've only used diplomats on TWO CS near me in case of war (buffers). I've gained several alliances in the world because I was winning every single "we want: Tourism/Culture/Faith" quests. Passive alliances and the Unique Religion building gave me all those votes without trying.
THIS PART IS COOL: The AI is trying to derail my train to victory. It was smart enough to attempt to blockade my trading with the AI. If this had happened, I would have been crippled immensely! Sadly for them, it didn't pass (http://i.imgur.com/ZfmOufb.jpg). Turns out I had enough votes in this instance to keep myself safe, but I was surprised that I had a little love from other civs (ones that I had gone to war with, but now my trading partners).
-Join me, Friend-
Egypt finally hits Modern and gets an Ideology. He picks... order. Yeah, the other two are wide open, but he prefers to pick the ideology of his greatest threat while at war with me! Maybe he wanted the tennants, maybe he wanted the +15/15% building (he never would reach it), maybe he was worried about happiness issues. Still felt odd to me. I've almost won culture.
-Notice: I was never going for a culture victory until the very end. I just wanted to be able to gobble up policies. The game only ended because I started building tourism stuff. Had I kept to just culture and low tourism, I could have continued the game. Oops.-
-Also: Take that, Poland. I'm like Super Poland. Dutch can into Policy!-
-Order almost saves one turn-
(http://i.imgur.com/qPfCwGx.jpg) At 99.9% to my last culture influence, I'm one turn away from victory. But because you get a burst of tourism from GP being born, I pick this 3rd Tier tennant for 2 GP, pushing me to the victory on this turn while completely ignoring the spaceship part. Spaceships? What are those?
The two highest techs at the end of the game are Corporation and Electricity! 1685 AD, is that a thing? I don't measure dates when I play this game. That's either good or bad or average, who knows.
-Final Score (http://i.imgur.com/GnhGhXJ.jpg)-
-Never a winner, always winning-
(http://i.imgur.com/IHHBFiD.jpg) The end game graph tells a good story. Poor Arabia never recovered from some setbacks, and Egypt was technically dominating the entire game, but this was only based truly on Military score. So while they were the leader, I was the victor.
-Hey you, buy my Blue Jeans-
How good is the Dutch UA? Well, by the Modern Era, this was my situation: (http://i.imgur.com/DlBXE21.jpg) Yes, that is 825 Culture Per Turn from my UA. A UA that scales, so I don't even know how much that would be in the what, last two or three Eras of the game? While religion helped, by the end of the game it was only 150/2200 per turn. 800 culture per turn for a UA. Is that OP? Maybe. Did I play to specifically take advantage of it? Yes. 800. Per. Turn. From your default UA. Dear lord.
-Final Thoughts-
Order sucked. I only liked the tier 1 +33% GP tennant. By the time I had tier 2 unlocked, I already had public schools in almost all my cities, so I skipped it. I know this isn't useful feedback, but nothing was useful, in this case. Oh well.
Early through midway in the game, I wasn't aiming for science. The AI had hit the Rennasince before I finished building libraries in all my cities. The real boost was from Industry combined with my Dutch UA. I was making so much money per turn, I could rush buy 3 buildings easily per turn and they kept cascading into free gold in future turns. I was able to buy military units instantly every single turn, and still buy buildings. I started to invest into every wonder I built because I had the money to spare.
When you can take your poop cities with 5 buildings, and give them 10 more buildings in under 15 turns, do you realize how fast you scale? The explosion of growth, science, culture, and everything was insane. Several turns I ran out of places to spend my money. I started to take really bad deals with the AI like My 35/gpt for their 1 luxury, just because I could do that and still make over 900/gpt.
The AI was pretty decent at the vanilla Earth map. It spread out nicely and even filled most island locations. Territory was heated and traded constantly. The AI had a good mix of forts, units, navy, and the like. I'm not saying it was perfect, but it was much better than anything I've seen in the past.
I'm currently convinced that Culture is the #1 yield in the whole game. It unlocks EVERYTHING. It can get you free policies (first to an ideology), it gives you passive yields, it gives you bonuses, it gives you everything. Gold is better than science, in my opinion. Science gains a MASSIVE bloat around Industry and it really slows down no matter how much SPT you have. Science can't build you buildings, and it can't give you units, and it can't grow your cities. Gold can. Gold buys everything. Gold even buys science (buildings). Gold buys growth (more science/etc). Gold buys more culture. Units. Diplomats (for CS alliances). And almost anything you want from the AI.
That concludes my story. I had a fun time and had fun "breaking" the new culture-to-tourism mechanic. Okay, maybe not broken, but horribly abused. Feel free to disagree and leave your own thoughts! -Woof, out.
TLDR SUPER SUMMARY: Dutch UA gave me such a huge bonus that I was 3-5x more culture all game than the Deity AI culture leader.
I decided to take some photos and notes in my most recent game. Happy to try out the new Culture-to-Tourism mechanics, I picked the Dutch. The Dutch UA says "+3 culture for imported luxuries. +3 gold for exported luxuries. Scales with Era. This is my opinion and as such will probably not mix with yours. That's okay though. I'm not right, I'm just telling my story. You be the judge of Fair vs OP.
Setup:
Deity, Epic Speed, (vanilla) Earth map - Standard Size, 10 Civs, 20 CS, Raging Barbarians, Random Personalities. All victory conditions, everything else default. Mods used: Whatever comes in the Automatic Full Install of CP/CPP/CBP w/EUI or whatever that thing is; no other mods used.
-Millitary CS Alliances Suck-
As seen here (http://i.imgur.com/JSPChdj.jpg), the benefit for being allied with a Military CS instead of just friends is 4 turns for a free unit. Four. Turns. Four. No other benefits - no extra exp, no bonuses, just four turns. This does not scale with Era, so it's never worth your time.
-Early Game-
I declared 4 early quick wars to steal a worker from Siam, America, Egypt, and 2 settlers from Etheopia. This never really came back to haunt me. Not all at the same time of course, but before the first 100 turns. Very useful. They helped me to build Stonehenge (I finished around turn 45. Egypt was busy with other wonders). Chop Chop Chop.
I founded the 9th out of 10 Pantheons, so I was stuck with the leftovers. I chose the Goddess of Festivals (+2 F/C from unique luxuries). This happened to fit in nicely with the Dutch UA. I founded the fourth and last Religion. I had 5 cities but only 1 shrine. Here is where things start to snowball. I am using the Tradition policy tree (for those early couple of great engineers for Wonder rushing).
-First Snow-
Seen here (http://i.imgur.com/gDMa73I.jpg), it is a very early Turn 125 (Epic speed this is early). How early? The AI only has spearmen at best. Nobody has Comp Bows yet, and I still have some Warriors. Here's the issue: Combining the Pantheon and the Dutch UA, I have 70 Culture per turn. Egypt, the AI Leader, only has 13. Please note that very soon the Religion part won't really matter, it just helped early game with a small boost (+12-18 on average).
-Give me all your lunch money-
(http://i.imgur.com/1XVDkaC.jpg) For some reason, because of my early culture-tourism lead, I can send trade routes to some other civs with zero downside. Money for me, Science for me, nothing for you (here, have some religion, now get out!). Why? I don't know. Math is hard.
-I reached Midieval, can I please win now?-
(http://i.imgur.com/KPxAT4D.jpg) I've met 7 of the 9 AI and my Blue Jeans and Music CDs are the stuff of legends. Having two neighboring civs with Influential culture means I can have 35 gold trade routes while giving them 1-5 gold. This is giving me 150-ish GPT which is a lot at this point (remember, epic speed).
-It's lonely at the top-
(http://i.imgur.com/jaCH03q.jpg) I am in the Rennaseince now. Egypt is still the king because he has 50% of all the wonders in the world. How well is that going for him? Well, I have completed two full trees (Tradition and Piety), while he's gotten into his first Imperialism policy! Way to go buddy, that's the spirit! I pick Industry and that's when things got out of control.
-INTERMISSION for BUGS-
I've had this happen a couple of games now. If you promise the AI you won't buy tiles or settle near them, and then break that promise, you are branded for life. Somehow the promise will keep repeating itself and you can never break free of your debt even if you don't break the promise again. This was about 150 turns after I originally broke my promise about buying tiles.
Take a look at this: (http://i.imgur.com/awiNyFH.jpg) Somehow, I have only 19 turns to go on my broken promise debt, but the game thinks that I have just re-upped my pledge for another 75 turns (I hadn't). Even stranger, 8 turns later, the "I promise you" timer has counted down by 8 turns, but the "I hate you for broken promises" timer has only gone down by TWO? What the heck?
-END INTERMISSION-
-So Shiny-
(http://i.imgur.com/ALWouDc.jpg) I have about 500 GPT at this point. I don't get any gold from my religion, and I only have 4 trade routes (all are on land). I was buying up all the luxuries I could get and selling all my second copies, plus I had a few temples (Piety). I was trying to keep my unique copies because of my Pantheon but this turned out to be a mistake as I would learn later.
-Communism, Ho!-
I have just entered into the Industrial era, and have finished Industry. Egypt is only 2 deep into Imperialism, and he's the leader. I pick Order, which didn't end up mattering because I didn't really use anything from it, or at least, nothing that I couldn't have picked up elsewhere. More on that later.
-I'd buy that for a dollar!-
Do you know how nutty the Industry tree is? When fully completed, anything is at your fingertips. (http://i.imgur.com/DeYM0a9.jpg?1) Starting a new city with a Pioneer, I wanted to build a Well. 22 turns? Let's invest! 1 turn? Much better. Why? MATH IS HARD DON'T ASK ME. Note - when I built Big Ben later, the well was down to 70 gold. Geez.
-I'd still buy that for a dollar-
I discovered that I was buying buildings because they MADE ME MONEY. Remember the Industry opener about getting 50g (scale w/Era) with every building? Look at that well. 70g to rush it, 1 turn to make it, 100g reward next turn. 30g profit. Say what? Buildings were either free, or easily refunded half their price and were being built by my cities at a rate of 1-per-turn for every pre-Rennaseince, and 2 turns for the others (Industrial buildings were averaging 4 turns after purchase of 400-ish gold). Imagine if I was Babylon (+15% more hammers from investing)!
-Weekend Update-
(http://i.imgur.com/YyFiLqI.jpg) A quick glance at the world. I've met everyone now, Egypt is still the "leader". I've taken 1 city from Siam and founded a couple on ocean islands. Wars have been otherwise purely defensive. I'm up to nearly triple the culture output of Egypt, have caught up to him in tech, double his tourism, and am caught up on science. It only goes faster from here.
Nintendo, the religion. I picked up the reformation for culture buildings = tourism, and all faith purchase buildings (the culture one and the gold one). Although three other AI's have picked the Piety tree, by this point I was so early to Piety that my religion has passively spread to half the world; I haven't built a single missionary and have only used my Great Prophets for tiles/enhancement. Poor Ethiopian Eastern Orthodoxy. He has around 7 cities, but 5 are swamped with insane passive pressure. He desperately spams missionaries only to be able to keep his Holy city and one other as his own religion.
-Golden Personality-
(http://i.imgur.com/pUu2AE9.jpg) As I said before, holding on to my unique copies of luxuries was holding me back. I would sell every last copy of stuff I had and buy the same things back from other players. Look at it this way: I have 1 coral, and I get nothing for it (except 2 C/F from the pantheon). If I sell my coral, someone will give me around 7 GPT, and I have my 3-9-scaling gold bonus. So I'm making money.
Now, I go and buy that same luxury back from someone else. Guess what, now I get a 3/6/9/whatever culture bonus for "importing" a luxury that I already had. Sneaky. 400g from traits (Dutch UA), and this is while I'm at WAR with 2 civs (reducing my overall trades and CPT/GPT).
-Mr. Smith Goes to Washington-
(http://i.imgur.com/QvMHEgL.jpg)
I've been able to vote myself as congress host. The whole game I've only used diplomats on TWO CS near me in case of war (buffers). I've gained several alliances in the world because I was winning every single "we want: Tourism/Culture/Faith" quests. Passive alliances and the Unique Religion building gave me all those votes without trying.
THIS PART IS COOL: The AI is trying to derail my train to victory. It was smart enough to attempt to blockade my trading with the AI. If this had happened, I would have been crippled immensely! Sadly for them, it didn't pass (http://i.imgur.com/ZfmOufb.jpg). Turns out I had enough votes in this instance to keep myself safe, but I was surprised that I had a little love from other civs (ones that I had gone to war with, but now my trading partners).
-Join me, Friend-
Egypt finally hits Modern and gets an Ideology. He picks... order. Yeah, the other two are wide open, but he prefers to pick the ideology of his greatest threat while at war with me! Maybe he wanted the tennants, maybe he wanted the +15/15% building (he never would reach it), maybe he was worried about happiness issues. Still felt odd to me. I've almost won culture.
-Notice: I was never going for a culture victory until the very end. I just wanted to be able to gobble up policies. The game only ended because I started building tourism stuff. Had I kept to just culture and low tourism, I could have continued the game. Oops.-
-Also: Take that, Poland. I'm like Super Poland. Dutch can into Policy!-
-Order almost saves one turn-
(http://i.imgur.com/qPfCwGx.jpg) At 99.9% to my last culture influence, I'm one turn away from victory. But because you get a burst of tourism from GP being born, I pick this 3rd Tier tennant for 2 GP, pushing me to the victory on this turn while completely ignoring the spaceship part. Spaceships? What are those?
The two highest techs at the end of the game are Corporation and Electricity! 1685 AD, is that a thing? I don't measure dates when I play this game. That's either good or bad or average, who knows.
-Final Score (http://i.imgur.com/GnhGhXJ.jpg)-
-Never a winner, always winning-
(http://i.imgur.com/IHHBFiD.jpg) The end game graph tells a good story. Poor Arabia never recovered from some setbacks, and Egypt was technically dominating the entire game, but this was only based truly on Military score. So while they were the leader, I was the victor.
-Hey you, buy my Blue Jeans-
How good is the Dutch UA? Well, by the Modern Era, this was my situation: (http://i.imgur.com/DlBXE21.jpg) Yes, that is 825 Culture Per Turn from my UA. A UA that scales, so I don't even know how much that would be in the what, last two or three Eras of the game? While religion helped, by the end of the game it was only 150/2200 per turn. 800 culture per turn for a UA. Is that OP? Maybe. Did I play to specifically take advantage of it? Yes. 800. Per. Turn. From your default UA. Dear lord.
-Final Thoughts-
Order sucked. I only liked the tier 1 +33% GP tennant. By the time I had tier 2 unlocked, I already had public schools in almost all my cities, so I skipped it. I know this isn't useful feedback, but nothing was useful, in this case. Oh well.
Early through midway in the game, I wasn't aiming for science. The AI had hit the Rennasince before I finished building libraries in all my cities. The real boost was from Industry combined with my Dutch UA. I was making so much money per turn, I could rush buy 3 buildings easily per turn and they kept cascading into free gold in future turns. I was able to buy military units instantly every single turn, and still buy buildings. I started to invest into every wonder I built because I had the money to spare.
When you can take your poop cities with 5 buildings, and give them 10 more buildings in under 15 turns, do you realize how fast you scale? The explosion of growth, science, culture, and everything was insane. Several turns I ran out of places to spend my money. I started to take really bad deals with the AI like My 35/gpt for their 1 luxury, just because I could do that and still make over 900/gpt.
The AI was pretty decent at the vanilla Earth map. It spread out nicely and even filled most island locations. Territory was heated and traded constantly. The AI had a good mix of forts, units, navy, and the like. I'm not saying it was perfect, but it was much better than anything I've seen in the past.
I'm currently convinced that Culture is the #1 yield in the whole game. It unlocks EVERYTHING. It can get you free policies (first to an ideology), it gives you passive yields, it gives you bonuses, it gives you everything. Gold is better than science, in my opinion. Science gains a MASSIVE bloat around Industry and it really slows down no matter how much SPT you have. Science can't build you buildings, and it can't give you units, and it can't grow your cities. Gold can. Gold buys everything. Gold even buys science (buildings). Gold buys growth (more science/etc). Gold buys more culture. Units. Diplomats (for CS alliances). And almost anything you want from the AI.
That concludes my story. I had a fun time and had fun "breaking" the new culture-to-tourism mechanic. Okay, maybe not broken, but horribly abused. Feel free to disagree and leave your own thoughts! -Woof, out.
TLDR SUPER SUMMARY: Dutch UA gave me such a huge bonus that I was 3-5x more culture all game than the Deity AI culture leader.