You think they are overpowered because AI doesn't spam diplomats as much as player does.
This is only an aspect of it, but a problematic one indeed. If the AI can't handle a mechanic properly, my life will be far easier than I want it to be.
And mechanics the AI can't handle properly we already had in numbers before. No need to add another one.
Arsenal of Democracy sucks, for sure, but using diplomats doesn't give units to a city-state.
Well, it used to not suck in the Vanilla game, if utilized properly. The main point of Arsenal of Democracy isn't about gifting units to CSs, it's about gaining Inf through gifting units.
Now it *does* suck, because the Cost-to-Influence ratio is several times higher for Diplo units when compared to regular units.
Cold War is like atomic era resolution.
Yeah, as well as high tier Freedom policies such as Treaty Organization. And there's the catch: At least in my game, the AIs seem to love "Cold War", so much indeed, I couldn't even bring one of them to sell me their vote for a "Nay".
This results in Treaty Organization being absolutely useless, cause you can only trade with your allies. Since your Inf with them doesn't decay, there's zero incentive to waste your trade routes for your allied CSs.
Long story short: The spamming of Diplomacy units is by several orders of magnitude more effective than any other method of gaining influence.
It renders high tier Freedom policies completely irrelevant, and is an effective method of beating the AI to every CS with a chance of success hovering between 99.999 and 100%.
Ironically, the AIs love for Cold War is the final nail on that coffin.
You can't send diplo units on the other side of the world up until modern era.
Of course you can. The biggest possible obstacle is a missing Open Border Agreement with one of the AIs, but then, you can usually reach almost every CS by circumventing, just takes a bit longer.
You have PTSD from vanilla happiness system. Just because there are red numbers in the unhappiness window, doesn't mean you need to get rid of them asap. As long as you have +10 empire-wide happiness, it's okay.
I wasn't speaking of red numbers in a happiness window, I was talking of all the Science, Food, and Culture gains from achieving something.
So what you are saying is that great people improvements are great?
Great people were *great* before, I was merely suggesting they are perhaps little too great now, if they give you Tile Yields >30....
You still need to think about terrain, there is a reason you've settled your "tundra" city in the coastal area.
Also, are you implying tundra starts should suck no matter the investment in the city?
The reason I settled there was a simple one: I didn't have better choices at this point in time.
And no, I'm not implying it should *suck*. I just think, there probably is some middle ground between *sucking* and being uberawesome.
Emphasis on map rerolls you meant.
Lying your words into other peoples mouths seems to be a hobby of yours.