Ozymandous
Prince
Rameau's Nephew said:What the game really needs re: Nukes is an option for a retalitory strike. You should be able to build spy satelites that notify you (during opponent's turn) when an ICBM is launched at your territory. You should then have the option of ordering retaliation.
You can make Nukes as damaging as you want then-- Mutually Assured Destruction will provide protection, just like in the real Cold War (without the whole SDI pipe dream).
Great idea if nukes only hit in between turns and before new infrastructure is built so players couldn't rush bomb shelters and the like. Also code for units can't leave a city once a nuke has ben aimed out of it and you'd be set.
If it was between turns, yet land after the initial turn when it's launched then the above idea of notification of a launch would be good enough to allow launching of any and/or all nukes from the attacked civ as well.