45°38'N-13°47'E
Deity
Has anyone ever given a good thought about nukes in RI? I've finished the game a few times but there are some things I really never appreciated about nukes in Civ4 in general and it looks like in RI they're working as in vanilla BTS. Specifically, I never liked they're immune to nukes. I mean, I get it that being a turn based game, allowing nukes to be destroyed by a first strike would make a first strike too powerful. But still (even without mentioning simultaneous turns multiplayer, which should make a fun scenario), there could be a chance to kill a nuke with a nuke, not a certainty. This would make the game more interesting as a player should disperse their nukes instead of building them all in the same city. It would also give more strategic depths to SLBM (or Tactical Nukes) as those should have a higher survivability while installed on ballistic missile submarines. Which leads to another thing I never appreciated, i.e. the short range of Tactical Nukes. While I get while Tactical Nukes should have a shorter range, those loaded on a sub could have an almost unlimited range, allowing again for a more realistic/strategic use of SSBNs. It's pretty dumb to load your sub with nukes and then having to move it next to the enemy coast.
Also I thought originally subs could move under ice but it looks like it doesn't work anymore: is that intentional?
Also I thought originally subs could move under ice but it looks like it doesn't work anymore: is that intentional?