Thalassicus
Bytes and Nibblers
Say something is overpowered at 1 yield (food, culture, etc), but we don't want to remove it. Without decimals we can't solve this problem.
Compare yields to other things in the game with larger numbers. These are easier to make minor adjustments with:
Do you care what the actual numbers are, or is it not important to you? Would an increase in yield numbers still feel close to vanilla Civilization for you?
Advantages
Compare yields to other things in the game with larger numbers. These are easier to make minor adjustments with:
- 2
- Lowest movement speed
- 4
- Lowest unit strength
- 25
- Lowest production cost
- 38
- Lowest tech cost
- 1
from trading posts with 1
maintenance for X buildings
- 2
from trading posts with 2
maintenance for X buildings (similar doubling for everything else)
Do you care what the actual numbers are, or is it not important to you? Would an increase in yield numbers still feel close to vanilla Civilization for you?
Advantages
- More balanced gameplay
- ...?
- Can take a moment longer to read
- Some formulas can be more complicated to adjust
- ...?