So ummm, yeah, at the start of the game oasis are awesome. But with time, already at medieval I think, it becomes less and less appealing. And historically it's far from truth - even now oasis are important places in otherwise dead areas.
How can we improve oasis? My ideas:
- they should funcion as improved tiles for the needs of Spirit of the Desert. Yes, that would create uber-tiles, but its not like there is that many of them;
- +1 food at engineering;
- +1 food at ferilizer;
- +1 tourism and science at biology;
- +1 tourism and science at ecology;
- units at or on tiles adjacent to oasis heal at double rate.
How can we improve oasis? My ideas:
- they should funcion as improved tiles for the needs of Spirit of the Desert. Yes, that would create uber-tiles, but its not like there is that many of them;
- +1 food at engineering;
- +1 food at ferilizer;
- +1 tourism and science at biology;
- +1 tourism and science at ecology;
- units at or on tiles adjacent to oasis heal at double rate.