Turn 46 Inherited turn
Switch research to Ancient Chants. MM from 2 food/1hammer tile to 2 food/1commerce. AC in 14.
Turn 50
Evermore finishes: Warrior --> Warrior
Warrior sent exploring SE
Turn 51
Thucydides publishes largest empires in the world, and we are #1 (Alphabetical?)
Evermore grows to size 4.
Turn 56
First Winery built. Worker moves to build the second.
Our Warrior is eaten by a Tiger.

No more exploring!
Event: Muris Clan goblins are dumping waste on one of our hill tiles. We have Nature Mana, so promise to send an Adept to clean it up. No harm, no foul!
Turn 59
Tech learned: Ancient Chants Begin Mysticism (in 26).
Turn 60
Evermore grows to size 5.
Turn 61
Auric Ulvin completes Samhain
At least we know the Ilians are around.
Turn 62
Evermore finishes: Warrior --> Warrior
Frostling Wolf Riders spawned by Samhain show up to our South. Will they attack Evermore?

Our worker is forced to abandon the Winery build, and hustles back to Evermore.
Turn 63
The Wolf Rider attacks:
Fostling Wolf Rider DEFEATS Warrior.
We barely scratched him!
![Pissed [pissed] [pissed]](/images/smilies/pissed.gif)
Adding insult to injury, it also pillages our rice paddy (bastard). A second Wolf Rider is inbound. This looks bad!
Turn 64
The second Wolf Rider attacks...
Fostling Wolf Rider DEFEATS Warrior
And with that,
Evermore falls, and we suffer an
IGNOMINIOUS DEFEAT!
So in the interest of second guessing, I replay the turns, only this time I keep the Warrior that was killed exploring at home.
Events transpire as before, only this time, we are attacked by a Wolf Rider and a Lizardman...
Arendel's Warior defeats Frostlin Wolf Rider
Arendel's Warior defeats Lizardmand
Both are DEFEATED! We still lose the rice paddy, however.
So soldiering on...
Turn 68
A poison-bladed Goblin spawns from the goblin fort. I move our only uninjured Warrior to to fortify in the forest to the SE. The goblin attacks...
Arendel's Warior defeats Goblin Hooray for us!

A Frostling, sans Wolf, is inbound. I fortify a different, now-healed Warrior in the same forest.
Turn 69
The Frostling does not attack, and backs off.
Turn 72
The second Winery is built. Our Worker moves to rebuild our rice paddy.
Turn 73
Evermore reaches max population (6), so I switch to building a Settler (in 37, but that will decrease when the rice paddy is rebuilt.)
Another poison Goblin is inbound. He avoids our still fortified Warrior to get at our Worker. The Worker is pulled back into Evermore.
Turn 73
Thwarted at killing our Worker, the Goblin takes out his frustration on our Warrior...
Arendel's Warior defeats Goblin Another one for us! He earns a promotion, and is promoted to Woodsman I.
Event: Astrologers report that the Great Serpent has moved into prominence Only Ashen Veil tribes can benefit, so no benefit to us.
I play to turn 80. Mysticism will complete in 2 turns, and so will our rice paddy. The Settler will be built in 27, but that will drop to 20 or so when the rice is back online.
Given our inglorious defeat, I'm not sure if we want to play this or to re-roll. I did get a split-second peak of the map after our defeat, so I do know the basic shape of the world, but I did not get any sense of the terrain, or who our opponents are.
If you want to go on, the save is below: