DrCron
Prince
- Joined
- Dec 25, 2012
- Messages
- 449
Hi everyone,
I'm trying an OCC for the first time, I'm playing Emperor difficulty, Pangaea map, Peter from Russia (I'm going for a space ship victory). Standard speed, normal size.
On my first game I had to challenge an AP resolution against my main ally, and I got that 5 anger penalty that heart me a lot (20 turns, I think, the "the world considers you are a villain" thing). Eventually I got invaded due to other factors, but that one didn't help at all.
On my 2nd game I was doing much better (though had to stay without a religion to stay at pleased with everyone) and I even managed to provoke some wars against the 2 leading CIVs. However, an AP resolution forced me to stop trading with my neighbor (Gilgamesh), so he stopped talking to me and about 6 turns later he invaded. I guess I should have challenged the resolution, but those 5 angry people for 20 turns would have made a huge hit to my economy.
So, if the AP owner spreads their religion to your city, how do you handle diplomacy? I guess trying to get some extra happiness "just in case" is the only way? It feels like a waste of resources to start building temples. Any thoughts?
I'm trying an OCC for the first time, I'm playing Emperor difficulty, Pangaea map, Peter from Russia (I'm going for a space ship victory). Standard speed, normal size.
On my first game I had to challenge an AP resolution against my main ally, and I got that 5 anger penalty that heart me a lot (20 turns, I think, the "the world considers you are a villain" thing). Eventually I got invaded due to other factors, but that one didn't help at all.
On my 2nd game I was doing much better (though had to stay without a religion to stay at pleased with everyone) and I even managed to provoke some wars against the 2 leading CIVs. However, an AP resolution forced me to stop trading with my neighbor (Gilgamesh), so he stopped talking to me and about 6 turns later he invaded. I guess I should have challenged the resolution, but those 5 angry people for 20 turns would have made a huge hit to my economy.
So, if the AP owner spreads their religion to your city, how do you handle diplomacy? I guess trying to get some extra happiness "just in case" is the only way? It feels like a waste of resources to start building temples. Any thoughts?