OCC Space Race

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Dec 5, 2005
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Assuming Ancient ERA starts, land based maps, and nothing particularly unusual....

1) Does it make sense to lightbulb any technologies?

2) Where in the tree do you cut off tech trading, to ensure the time you need for your serial space ship production?

3) What is the most effective timing for Golden Ages? Should the Mausoleum be in play?

4) What advantages can be gained from an aggressive military posture?
 
Assuming Ancient ERA starts, land based maps, and nothing particularly unusual....

1) Does it make sense to lightbulb any technologies?

2) Where in the tree do you cut off tech trading, to ensure the time you need for your serial space ship production?

3) What is the most effective timing for Golden Ages? Should the Mausoleum be in play?

4) What advantages can be gained from an aggressive military posture?

1) I never do to be honest, I always settle

2) Usually mid Industrial era, the AI gets horribly unreasonable at that point anyway.

3) I try to get the Mausoleum but usually don't. I actually usually save all of my golden ages till the end when building spaceships parts. I usually don't use a golden age once until I get building my first spaceship parts. One of my favorite times is when I get the ability to build casings....

4) Not much. You weaken the others, but then they get mad at you. Building all of the units makes you not able to build vital wonders and buildings, and I find trying to avoid war entirely is the best.
 
Assuming PA not enabled...

1. I never lightbulb in OOC.

2. I rarely trade when playing OOC except at pre-Industrial era. However, I do bribe AIs with techs to DoW on each other.

3. I tend to do 2 GAges before I get SM (I always try to get Pathelon when playing OOC) to maximise GP generation during GAge, preferring coinciding with civic changes. Well, 3 if I get the Taj. I also try to get a GAge towards the end when I am building the spaceship.

4. None I think. I always turtle in OOC.
 
1. Nah, never lightbulb techs, in OCC... in my opinion.

2. When going for OCC space race, the internet is your best friend, I try to (semi) beeline for it from the beginning, and try to trade my way up the guilds side of research (feudalism, civic service, guilds, banking, all those fun ones)

3. I make sure my GP pool is clean of everything but GE and some GS points(Well, and NE) ... so I settle them all. At the VERY end, Ill hit a golden age if I feel the need. If i manage to get Music or Economics first (it has happened a few times), I get a golden age out of them, but I usually just settle them.

4. In space race, aggressive military can slow down your research/production. Thats about it.
 
1. I usually lightbulb Drama or DR with the free great artist from Music and both techs if I pop great artist. Never lightbulb scientists, engineers, priests, merchants

2. Industrial era. Earlier I usually trade only junk techs(see above)

3. GA is not that useful in OCC, unless if you want to do a major civic change. MM is not worth, first because there are better wonders avaliable and second because it will polute your GPP pool

4. Not much advantages. Of course you'll have better city deffenders
 
  1. Depends on the level, but I may bulb philosophy or education if doing so will get me a significant short-term advantage. Winning a close-liberalism is worth a lot more beakers if you're able to tech-whore afterwards than one settled GS will provide pre-internet and if I lack a religion, getting pacifism quicker may pay dividends after bulbing philosophy.
  2. I'll trade to get to computers as quickly as possible, but cut the AIs off once I get there. You can use the internet to back-fill everything off that beeline.
  3. If you get to fusion first, that GE is generally worth more for a GA than to settle. Unwanted artists can also be used to trigger one. I'd avoid the MoM due to the artist pollution it gives (exception - on Noble it's possible to build every single wonder with an industrious leader, so I'd grab it in that instance).
  4. If playing for space, I try to avoid fighting. The only time it might be worthwhile is if clearing away a couple of border cities will bring aluminium under your cultural control.
 
Great Artist pollution isn't that bad.

I usually try and build The Parthenon, Mausoleum of Mausollous and The Taj Mahal, espesically if I have Marble. The wonder benefit far outweighs an extra Great Artist or two.
 
  1. Depends on the level, but I may bulb philosophy or education if doing so will get me a significant short-term advantage. Winning a close-liberalism is worth a lot more beakers if you're able to tech-whore afterwards than one settled GS will provide pre-internet and if I lack a religion, getting pacifism quicker may pay dividends after bulbing philosophy.

I agree. There is probably no rule that should not be broken where appropriate.
 
1)There are 3 absolutely key techs for OCC that warrant lightbulbing:

1.Civil Service for Bureaucracy
2.Education for Oxford
3.Biology for the National Park

Getting those key techs a couple of turns earlier pays off. Additionally bulbed techs make great gifts for diplo bonus or trading material.

2) Never, the AI is usually fairly late at researching spaceship techs even on deity level. The exception is if I go for the internet. But even then I will trade my techs for essential spaceship techs that help me win faster.

3) On the higher levels you will almost never get the mausoleum. If you are not playing a spiritual leader, golden ages should come during civic switches: That means one golden age for representation from pyramids, civil service and caste system. You might even get philosophical in as well. A second for free market/communism can be useful as well.

If you are playing a spiritual leader, there are some points where it is worthwile: After building the great library and national epic you can burn a subotimal GP (like an artist or a spy) to boost scientist gp production, else I'd wait at least until you get a levee or you need the production for spaceship techs.

4. None on the higher difficulty levels. It's all about diplomacy.
 
3) On the higher levels you will almost never get the mausoleum. If you are not playing a spiritual leader, golden ages should come during civic switches: That means one golden age for representation from pyramids, civil service and caste system. You might even get philosophical in as well. A second for free market/communism can be useful as well.

Goodness no, why? That's a horrible waste of Golden Ages. Plus you probably won't have a Great Person when you get Representation.
 
Goodness no, why? That's a horrible waste of Golden Ages. Plus you probably won't have a Great Person when you get Representation.
Note he did suggest waiting until civil service, and do a 3-in-1. :p

I do admit I'm not convinced that the extra representation beakers/happiness isn't worth the one turn of early anarchy -- but then again I imagine there's a much wider separation between pyramids and civil service on emperor level than there is on deity level.
 
Yeah of course you should eat the one turn of anarchy for civil service to switch to Bureaucracy even if you don´t have a golden age. After all the boni from the civic pay for the lost turn from anarchy after about two turns already.

However you can usually wait with adopting representation, unless you hit the happy cap. The beaker boni is marginal at that stage of the game. ~6 beakers take a long time to pay for the production/science/gp growth lost during a turn of anarchy.

On deity you usually hit civil service at about 450-600 BC, while the pyramids get built at around 1000-1200 BC if the player manages to get them. So it's quite reasonable to wait a while.
 
Yeah of course you should eat the one turn of anarchy for civil service to switch to Bureaucracy even if you don´t have a golden age. After all the boni from the civic pay for the lost turn from anarchy after about two turns already.

However you can usually wait with adopting representation, unless you hit the happy cap. The beaker boni is marginal at that stage of the game. ~6 beakers take a long time to pay for the production/science/gp growth lost during a turn of anarchy.

On deity you usually hit civil service at about 450-600 BC, while the pyramids get built at around 1000-1200 BC if the player manages to get them. So it's quite reasonable to wait a while.

:eek:

Well, I don't play Deity.

But for most difficulties, I would definitely switch to Representation immediately. Plus, I am always at the happy cap when I finish the Pyramids.
 
On deity you usually hit civil service at about 450-600 BC, while the pyramids get built at around 1000-1200 BC if the player manages to get them. So it's quite reasonable to wait a while.

Do you go straight for bureaucracy while building the Mids? If so, why not go for the GLib ?
 
I think this just adds to the argument in favor of spiritual. I want to immediately switch to rep even if it's only for the three extra happy citizens; Unless I have stone, my build order is *Work Boat(s)-->Worker-->Warrior-->Mids. If I have stone I'll build to the oracle halfway through the mids and get code of laws and start researching math then bureaucracy.
 
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