this should not be the case. it should be simple, yet enhancing gameplay sort of thing.
I'm saying if trade/supply units are implemented, these units should be added. I do not know what the position is of Fraxis but I know that trade/supply units have been removed since Civ2. The focus of unit movement seems to be concentrating on military units.
i dislike the promotion system in civ4 and i really dislike what was done to the units in civ3. well, actually 3-4 bars: health, ammunition, fuel, [morale].
Well, I am a part of a majority of civ players that like how the promotion system is. If you dislike the system, what do you suggest?
air units received terrain defensive bonusesand domains where not considered. e.g. if a bomber and a mech inf where on the same tile and a fighter attacked that tile, the game would choose mech inf to defend.
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I wasn't discussing the combat odds of play but the ability to move air units. I'm sure the example you described would have been addressed if the movements for air units had been kept in Civ3.
i hope so too.
the "cultural" borders system must be replaced by some more general concept. perhaps influence? why not allow units, forts, cities project influence onto the surrounding tiles? and have the influence decrease by a factor the further it is from the emitting entity. whoever "projects" the most influence over some tile, gains ownership over it for the current turn. in case of tie, the tile stays neutral.
i dislike cultural borders!![]()
Cultural borders should not eminate from units because they are not stationary for the entire game. Forts can be taken over by an opposing civ even though they did not build it and should therefore be excuded. Cities are fine because a city like Jerusalem has cultural borders that cannot influence the Arab cultural world.
I am not sure how culture will influence the air tile layer and it concerns me that the cultural border will spill over into ocean tiles of a civ. I would like to see cultural borders take into account of the coast because cultural borders are a figment compared to the real world.