autopsy-turvey
Chieftain
- Joined
- Dec 17, 2005
- Messages
- 53
Ocean tiles aren't productive enough and building cities with more than a couple in their radius limits growth and productivity in the same way putting a city in the middle of unworkable mountains would. You can mitigate the negative effects to some degree with lighthouses and ocean trade routes but the extra commerce from routes isnt enough to make up for getting 2 food from an ocean tile when any plains or grassland tile can get you 5 or 6 or even 7 food, any mine can get you 5 or 6 shields, and aristocracy can get you the same amount of commerce as a coast tile from any farm.
One solution could be having overlords civs transform ocean tiles inside their borders into more productive tile types over time as happens with forests under fellowship of leaves. call them eldricht fishing grounds or something and have them give a bonus food and shield, making transformed coastal squares more competative at 3 food 1 shield 2 commerce.
Something else that could help would be giving water magic a cumulative effect of creating more ocean resource specials like fish and crabs the same way earth magic does with metal specials now.
One solution could be having overlords civs transform ocean tiles inside their borders into more productive tile types over time as happens with forests under fellowship of leaves. call them eldricht fishing grounds or something and have them give a bonus food and shield, making transformed coastal squares more competative at 3 food 1 shield 2 commerce.
Something else that could help would be giving water magic a cumulative effect of creating more ocean resource specials like fish and crabs the same way earth magic does with metal specials now.