Kaliburn
Chieftain
I've been toying a bit with the old one city strat and measuring up how it runs in Civ III. A few notes:
1. Shakespeare now only effects 8 citizens, but with the advent of the new marketplace systems, unhappiness isn't a problem.
2. Resource dependance hurts. OCS's really take a beating when defended colonies (the only real source of strat resources) are assimilated by rival civs. This really limits exactly what you can and can't do.
3. Pillaging AI + OCS = Ouch. The AI loves to send in a few galleys of warriors, pillage everything, and fortify. This is worse than anything pollution could do to undermine the effieciency of your OCS.
The good, however:
1. National unit support means that your OCS can now support 5 to 10 times as many units as standard cities. i.e.: you will not be conquered.
2. The need for aqueducts early, a huge problem with Civ II OCS's, can be eliminated by founding on a tile with river access. This is also recommended as it allows irrigation.
3. Theory of Gravity and Copernicus BOTH double science output. With a commercial civ, you can easily expect 4 digit beaker production.
4. CULTURE. In a recent game as the romans, my empire had amassed some 30k culture points by 1550 A.D. Oddly, I hadn't won. I then flipped to a OCS game, and when my culture reached 20k, I did in fact win. Perhaps the victory status of culture only applies to individual cities, perhaps not. Can anyone else verify this? Winning through culture is child's play with a decent OCS, I'd like to encourage anyone to give it a shot.
1. Shakespeare now only effects 8 citizens, but with the advent of the new marketplace systems, unhappiness isn't a problem.
2. Resource dependance hurts. OCS's really take a beating when defended colonies (the only real source of strat resources) are assimilated by rival civs. This really limits exactly what you can and can't do.
3. Pillaging AI + OCS = Ouch. The AI loves to send in a few galleys of warriors, pillage everything, and fortify. This is worse than anything pollution could do to undermine the effieciency of your OCS.
The good, however:
1. National unit support means that your OCS can now support 5 to 10 times as many units as standard cities. i.e.: you will not be conquered.
2. The need for aqueducts early, a huge problem with Civ II OCS's, can be eliminated by founding on a tile with river access. This is also recommended as it allows irrigation.
3. Theory of Gravity and Copernicus BOTH double science output. With a commercial civ, you can easily expect 4 digit beaker production.
4. CULTURE. In a recent game as the romans, my empire had amassed some 30k culture points by 1550 A.D. Oddly, I hadn't won. I then flipped to a OCS game, and when my culture reached 20k, I did in fact win. Perhaps the victory status of culture only applies to individual cities, perhaps not. Can anyone else verify this? Winning through culture is child's play with a decent OCS, I'd like to encourage anyone to give it a shot.