OCS and Culture

Kaliburn

Chieftain
Joined
Nov 5, 2001
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Location
Florida, United States
I've been toying a bit with the old one city strat and measuring up how it runs in Civ III. A few notes:

1. Shakespeare now only effects 8 citizens, but with the advent of the new marketplace systems, unhappiness isn't a problem.

2. Resource dependance hurts. OCS's really take a beating when defended colonies (the only real source of strat resources) are assimilated by rival civs. This really limits exactly what you can and can't do.

3. Pillaging AI + OCS = Ouch. The AI loves to send in a few galleys of warriors, pillage everything, and fortify. This is worse than anything pollution could do to undermine the effieciency of your OCS.

The good, however:

1. National unit support means that your OCS can now support 5 to 10 times as many units as standard cities. i.e.: you will not be conquered.

2. The need for aqueducts early, a huge problem with Civ II OCS's, can be eliminated by founding on a tile with river access. This is also recommended as it allows irrigation.

3. Theory of Gravity and Copernicus BOTH double science output. With a commercial civ, you can easily expect 4 digit beaker production.

4. CULTURE. In a recent game as the romans, my empire had amassed some 30k culture points by 1550 A.D. Oddly, I hadn't won. I then flipped to a OCS game, and when my culture reached 20k, I did in fact win. Perhaps the victory status of culture only applies to individual cities, perhaps not. Can anyone else verify this? Winning through culture is child's play with a decent OCS, I'd like to encourage anyone to give it a shot.
 
If you get a city to 20K culture you win...doesn't matter what anyone else has...OCS makes this easier since you are building all of your culture improvers in one spot, and they will really begin to add up quickly.
 
Wow, I've never heard of a One City Strategy. I guess I'm a military-minded American that just assumes you have to be the biggest with the most guns to win something.

Does this strategy work well at all from a military standpoint, besides the obvious defense advantage I mean.

If it's only great for a non-military strategy, I guess you'd have to make sure you got a well-suited culture for it.

I'll try that strategy one day; I'm still a little too paranoid about getting nuked late in the game.
 
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