Odd ideas to gain rep or 'pay'

GoodGame

Red, White, & Blue, baby!
Joined
Dec 17, 2004
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Played a game today where I built a highway in my neighbors country to facilitate trade (of course they launched an invasion along it). Shouldn't that have been worth a rep/gp bonus?

I'm thinking all normal worker functions performed in someone else's country (under ROP), should have a standard exchange rate, like 2 gpt per normal worker function, with Industrial workers being worth 4 gpt. And then that could equal a gp gift done in diplomacy.
 
Firstly, this should be in the ideas and sugestions forum.

Secondly, what if you go into someones territory and build forests over all there grassland. You get payed to sabotage someone? That little trick is well known.
 
Depends what the Civ values, Meleager. You take away food, but replace it with hammers, so I guess an Industrious civ would thank you, wheras an agricultural civ would be angry with you. Building roads, farms and mines for another civ-though-should always be worth something in terms of good relations, IMHO.

Yours,
Aussie_Lurker.
 
Aussie Lurker consider this:

I have bonus grassland with a mine and a road = 1 gld, 2 food, 2 shields
Then my enemy forests it destroying my mine and loosing my bonus: 1 gld, 1 food, 2 shields

Also your ideas about what civs value are falsely assumed. If i am a agricultural civ then i would want more production NOT more food. I should already have food and i need to keep up with my industrialist next door neighbour.
Likewise if i am an idustrialist civ then i should have some bonus production so I want more food to keep up with my agricultural enemy.
In the end of course what you want varies depending on the specific situation.

The fact is that you don't know what is valuable to the computer (nor does the computer), you cannot rely on civ traits to tell you what they want. Its a bit like... mmm, Australia has lots of uranium so lets build a nuclear waste plant in south australia.

Furthur more there is the exploits of building roads where they have no use at all, irrigating land in despotism hence erasing any mines whilst giving nothing in return, pillaging a nation repetitively during war so you can repare it latter returning your favor... and on and on.

The fact is that in Good Games example the effect of getting access to their trade network should have been enouth reward for building the highway if it was played properly.

And other than relief efforts i can think of no time when one nation has built anothers infustructure.
 
Hey, you leave South Australia ALONE!!!! ;) I see what you mean, though. I admit that it doesn't really bother me one way or another-I was just engaged in free association. Still, it would be nice if building infrastructure (road, rail, mines and farms) for a foreign nation improved your rep with that nation.

Yours,
Aussie_Lurker.
 
it would be awesome to have it in diplomacy. to tell your oppenent we willl build so and so in your territory for so and so. it would be cool in multiplayer also. Hopefully the ai is going to be alot smarter in civ4
 
to make this less complicated: It should be forbidden to do worker-stuff in foreign countries, neither to help nor to sabotage, IMO
 
I would like it to be so that you would have to agree to the worker action prior to it being done. That is, first you would have to agree to improve certain tiles in certain ways, then it would be done and finally the payment would go through.
 
Imo ... if you want to help the other country build up its infrastructure there is already a mechanism for this, just give them a couple of workers. There are already exploits related to being allowed to put workers in foreign territory (eg, blocking movement, building forts in prep for an invasion, etc)
 
Im multiplayer this is something you can already do its moe a case that these options are not there when you negociate with the AI. I cant say ive ever built much in others land i multiplayer but the amount of extra detail you can put into treaties is great. Whatever you can think of is the limit. A very common one we use is a neutral zone. It is forbidden to build cities in the neutral zone or even enter it without mentioning it before hand. This prevents sneak attacks to a degree.
 
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