Odd terrain pattern:

Smellincoffee

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Egypt is completely surrounded by moutains, except for that one break near Leptis Minor. Anyone ever seen that before?
 
Not that I can recall on my own maps, but I think it was on an SOTD once...
 
If I were the Egyptians I would build Barricades on all of those mountains, put a unit on every one, declare war on the entire world, and watch them die by the thousands on my inpenetrable gates. :mwaha:

EDIT: Imagine that...a 200% defense bonus! That would make a Pikeman, for example, have 9 defense! :eek:

EDIT 2: The terrain inside doesn't look half bad either! :eek:
 
Along time ago I was reading the civ2 forums here and someone said:
It is almost as easy as putting up a sign the says "TRAP IS HERE,PLEASE ENTER AND DIE".
when dealing with the AI's ability to realize the units on mountains almost never get killed. I don't know if civ3 is any better. I always get a chuckle when I read that. Are the 2 "holes" hills? If so then he is lucky there is a river in that area. He'd never grow without irrigation.
 
The AI is usually good at avoiding obvious traps (like one unit fortified on a mountain), but if the only way is through a unit on a mountain, they will attack it.

I don't know if they would go for that one hole in the mountain range, however. It would be interested to see. Anyone willing to make that in the editor and try it out?
 
Just to be really cruel, you should build a city on that one open spot, so that they have to road the mountains if they want a GA from their UU :lol:
 
SuperBeaver: now there's an idea. :D Pity I founded Leptis Minor so close.
 
This looks like a classic "Is my glass half empty or half full?" scenario.

A competent human player could win this game as Egypt or Carthage. The AI doesn't stand a chance :D


Ted
 
This is one of mine from a PBEM game:



The circle isn't really big enough to make good use of it.
 
TedJ: Well, I'm hoping the Carthaginians will win, but eh... ;)
 
I'm sure you're up to the challenge :)


Ted
 
Thanks. :)

The only challenge will be keeping Byzantium and Rome from ballooning in size. Byzantium has this peninsula above it that's massive. I can't send men by land due to the jungles that clog the isthmus, so I'm thinking of sending settlers over by galley. Completely corrupt, but the more land I can prevent them from getting, the better.
 
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