Oddities from my current game

shaglio

The Prince of Dorkness
Joined
Jun 15, 2001
Messages
3,722
Location
Lawrence, MA, USA
In my latest game, I’ve had a couple of oddities that I was hoping somebody could enlighten me about:

Oddity #1: I chose Random Civ, Random Map, and Random Size. I wound up on a Large Archipelago map with 10 civs, but only 8 CSs. Shouldn’t there be 20 CSs?

Oddity #2: China got the first Ideology and went with Order. I got the second and chose Freedom. I was able to pass World Ideology: Freedom in the WC. Wouldn’t you know it, the next 4 civs to adopt an Ideology all took . . . Order!?!? Shouldn’t having Freedom as the World Ideology make it more appealing for others to adopt?
 
Don't know what's going on with the first one, but as to the second one there are lots of explanations. Your tourism may not be as strong as China's, they may be closer to China (both geographically and diplomatically), and the AI has a predilection for liking Order (because it's really good!).
 
Not sure about 1, but since it's completely random (from what I understand), could be that number of CS was also random.

2. Nope. AI will still pick up the one they like the most, and they usually like Order the most. :) Also, they will mostly pick up ones giving the most free tenants first.

Some civs still have preferred ideology, like Zulus picking up Autocracy in 85% of the games. I've seen them picking up Order sometimes, but never Freedom unless forced by revolution (and that says a lot, they are in every single game I've played. Shaka won't go away. :lol: )
 
Oddity #1: I chose Random Civ, Random Map, and Random Size. I wound up on a Large Archipelago map with 10 civs, but only 8 CSs. Shouldn’t there be 20 CSs?

There's a separate slider for CS in Advanced Setup and it's possible it was set to a lower number when you launched.

Otherwise, lack of land could have aborted some of the CS (Archipelago or high sea level both reduce the available land for settling and it's possible that there weren't enough spots for CS to build cities so they ended up with a settler that couldn't colonize and were wiped out by another civ/barbarians or simply aborted by the mapscript).
 
There's a separate slider for CS in Advanced Setup and it's possible it was set to a lower number when you launched.

Otherwise, lack of land could have aborted some of the CS (Archipelago or high sea level both reduce the available land for settling and it's possible that there weren't enough spots for CS to build cities so they ended up with a settler that couldn't colonize and were wiped out by another civ/barbarians or simply aborted by the mapscript).

I never touched the slider in the Advanced Setup menu, so that wasn't the case. But your "lack of land" theory was what I was originally thinking.
 
Back
Top Bottom