King Coltrane
King
... and any other civs that need tweaks or merit discussion. i feel like this thread would be a good place to say a little about some ideas i have for some civs, UU's, UP's, UB's, and also a little about the games i played to bring me to those conclusions.
OK! lets start with the vikings. I had a blast playing as them in a recent game but found a few things that could be changed. First of all i would recommend that their starting date be moved slightly later, but give them civil service. They NEED to build berserkers otherwise they are doomed. From other games i have seen them confined (both in settlement and activity) to scandinavia. I want to see vikings with enough power (and therefore courage) to make their way to Kiev, Baghdad, Sicily, and anywhere else they would have reasons to be. I think two things would help this in addition to the start date thing i mentioned earlier. The problem here is that England is very powerful and is a serious barrier to viking movement. The first solution has to do with land units, the second with sea.
1: Berserkers should start with city raider 1. This is a HUGE help and i tried giving my berserkers this bonus and boy what a difference it made! instead of 29% chance of victory i had a 67% which is enough to win sometimes (IE not overly powerful) With this small bonus, the vikings can dare to capture or raze cities because they will have a chance of victory.
2: they need a longboat. I know that the nav.1 promotion from the trading post is nice, but come on... one bonus move vs. drill 1 AND 2?! its tough sinking 30 ships, since most of them will probably be english. The vikings need a ship that has the ability to move through sea or ocean or whatever (like in the civ3 version) but that also has maybe a +25% bonus vs triremes or something to combat england. It wont be game breaking, but it will give the vikings a chance.
One last thought on the vikings... maybe give their cities forges when they are built... think of Thor! and the saga of the Volsungs! forges were big to them...
OK! lets start with the vikings. I had a blast playing as them in a recent game but found a few things that could be changed. First of all i would recommend that their starting date be moved slightly later, but give them civil service. They NEED to build berserkers otherwise they are doomed. From other games i have seen them confined (both in settlement and activity) to scandinavia. I want to see vikings with enough power (and therefore courage) to make their way to Kiev, Baghdad, Sicily, and anywhere else they would have reasons to be. I think two things would help this in addition to the start date thing i mentioned earlier. The problem here is that England is very powerful and is a serious barrier to viking movement. The first solution has to do with land units, the second with sea.
1: Berserkers should start with city raider 1. This is a HUGE help and i tried giving my berserkers this bonus and boy what a difference it made! instead of 29% chance of victory i had a 67% which is enough to win sometimes (IE not overly powerful) With this small bonus, the vikings can dare to capture or raze cities because they will have a chance of victory.
2: they need a longboat. I know that the nav.1 promotion from the trading post is nice, but come on... one bonus move vs. drill 1 AND 2?! its tough sinking 30 ships, since most of them will probably be english. The vikings need a ship that has the ability to move through sea or ocean or whatever (like in the civ3 version) but that also has maybe a +25% bonus vs triremes or something to combat england. It wont be game breaking, but it will give the vikings a chance.
One last thought on the vikings... maybe give their cities forges when they are built... think of Thor! and the saga of the Volsungs! forges were big to them...