We should anyways discuss the matter of closures for the next game to prevent confusion there.
Anyways, the poll presumed a result of another poll, yes. But this is normal if you want to poll on details at the same time that other things... how else could we do that?
Imagine a situation like this:
Poll1: Do we want to plant spies?
Poll2: If yes to poll1, to whom?
They could be started together without confusion. This would reduce polling times to 3 days for both, which will fit into a chat schedule. If both polls would be held one after another, it would take 6 days to complete them, which will run over a chat and may render them to late.
The turn-1 polls were done in the same fashion, and they are even only informational.
The point here: Of course it is senseless to pi someone at the endgame. Of course it may be confusing and the polls maybe wouldnt have met binding standards.
BUT I STRICTLY RESIST THIS GAME BECOMING A POLL-CLOSURE GAME! If citizens cant express their will any more, even in polls, this is bad. If only 2 citizens decide over closure of things, this is even worse.
We didnt need it before, we wont need it in the future!
And another thing: If we close one poll which is invalid, why not almightyjoshs rebel-poll? It does in no way tell which type it is nor meet ANY standards.
Same measure for all things, i say. And no closing of any threads without need for it!
EDIT:
*joking*:
hey eyrei! if you dont do your mod-work, you will be pi'ed for not fullfilling your duty! remember rain!