I think it would be sweet to have a game where the old AI battles against the new AI. Is that at all possible?
I guess if you fooled around with the source code, you could assign certain civs to use the old AI and other to use the new AI, but that is beyond me
Anyway, some things that would be interesting would be:
-Is the new AI better at pop/research/production? You could compare the average new AI to old AI at 0 A.D.
-Does the new AI usually win? My guess is 4 new AI vs. 4 old AI would almost always end in a new AI win, but it would be nice to see.
If you really wanted to get fancy, you could try the 4 vs. 4 scenario and see who wins, and then restart the game with the AI's changed from old to new and vice versa.
Anyway, just throwing it out there and see if I can entice a coder to mess with this
GS
I guess if you fooled around with the source code, you could assign certain civs to use the old AI and other to use the new AI, but that is beyond me

Anyway, some things that would be interesting would be:
-Is the new AI better at pop/research/production? You could compare the average new AI to old AI at 0 A.D.
-Does the new AI usually win? My guess is 4 new AI vs. 4 old AI would almost always end in a new AI win, but it would be nice to see.
If you really wanted to get fancy, you could try the 4 vs. 4 scenario and see who wins, and then restart the game with the AI's changed from old to new and vice versa.
Anyway, just throwing it out there and see if I can entice a coder to mess with this

GS