Exactly. I remember pushing for this change since before they announced Civ 5, hoping that they would learn something from the competition. I also played my fair share of CTP2, which had brilliant ideas to solve issues that still haunt the franchise, such as combat. That combat model was, and still is, the perfect solution for an empire-building game like civ. Iceberg Interactive learned the lesson and applied it to Endless Legend, and it works very well. Too bad Firaxis didn't. Also, I must remind everyone that Shafer was bragging all over the place about his "new, powerful AI" before V's launch, and then we got... Shafer's AI. My advice: a word of caution. Like TMIT said, to see is to believe.