So... I've hesitated to post my result, because I played with the tutorial still on, but for this to not stay empty here is how my T85 Double Victory went. With a lot of love.
First decision: which family to not have... Thanks to Alcaras' spreadsheet, I noticed that the Riders are the more redundants for the prefered archetypes, and this being an Archipelago map with a start in one quarter of the map, I expect the game to be relatively peaceful if I manage to get a Double Victory as the Ishtar Gate is available, so one military family should be enough.
Second decision: founding the capital city. As I expect to have many more interesting city sites for the Riders than the 1 Pearls visible here, and the lack of places for good Quarry for the Statesmen, it will be Clerics for an early religion (Judaism). I settle south-east to grab the Horses, since I expect to be able to make use of the hills in the west with other cities, one being probably Hunters for units production. That allows me to meet the Danes on what is probably a nearby but for now inaccessible island (no real event because of tutorial). Cyrus will govern the capital city for now to have the settler sooner.
For research, with no good place for quarries and a religion secured, I choose Administration, to get started on unlocking Exploration.
T2-3. The Hero who obviously likes me become Oligarch, which is good, but my grandfather who is suspicious of me convert to Judaism (to which an event allows me to convert to for free), which if not ideal as he will probably become head of religion. Yeah, Upset religion, but no real impact for now. Thanks to Skittish Bandits, I get my first courtier (a merchant), but he's a Builder so he is upset with me, and he's already old. At least he pays for he's courtier's cost. The other character of the Clerics family is a female who's become in love with me and have good stats, so a I will ask for a family marriage next turn if she doesn't marry the Oligarch before.
T5-6, Apama is now my pleased wife

She becomes Debauched next turn as she gives birth to our daughter (+20 Culture from tutorial), but as she won't be Governor, who cares? I settle my second city on the revealed city site on the west, with Hunters as there is Games just here, and some Elephants and Dyes relatively nearby. Oh, and more Elephants and Camels behind the mountains, good.
T7, Parsa becomes Developed, with a free Worker instead of a proper events because tutorial, and for the same reason I have the choice between 4 cities or kill 5 units for the first ambition. I've seen nothing exept the Danes on their island yet, so I take the cities. I get Labor Force from an ancient ruin. I'm offered Slavery for free but chose 50 growth in the capital instead that won't help with the current settler production as I'd hoped. Well, that will help for having more specialists later though. With an influenced Oligarch who is now pleased with me, he can intercede my wife so she can be friendly and give me a little more science.
T8, the harvest of Elephants buy me a Free Worker bonus tech who explores ancient ruins near Parsa that give me enough XP to level up and gain Cunning so that I will become Charming, which helps a lot when making contact, even if I don't really have the use (and the orders) for a third worker in the capital (which will have mainly Farms and Granary to have lots of growth). That also redraw the techs available so I can choose Stonecutting.
T11-13, studying a deep pit in cursed land get me a court scholar. 14 years to research Spoked Wheel. The head of the Hunters falls in love with me, so that's a free pleased Oligarch

And a friendly family as I settle a second Hunter city on the unappealing north city site (at least there is lots of hills, and it will start with a Slinger as a worker from the capital can help here for now) before founding the Statesmen seat which will be better further north near the mountains once the barbarians will be cleared.
T14-17, the Oracle and the Hanging Gardens are started by Greece and Egypt while I still not have stones, and I pay for the extravagance of my wife so she can remain friendly. She's already debauched, so as long as she's is not Governor, I don't care. My heir will study Politics and be tutored by the court scholar. She becomes as bold as her mother and as a young master brings a manual of rhetoric to Parsa.
T18-21, the barbarian hovel is cleared and the settler on his way to the north. Rome starts the Pyramids while my first Quarry is being built. Tutorial gives me a free influence mission towards my heir, which led to her being terrified of me. Well, at least she is pleased now! I meet the Schythians while founding the honeyful Statesmen seat at last (first ambition completed!). They have a foot on my island, so there will be war for legitimacy.
T22-24, auspicious signs incite me to ambition founding 2 new cities. My grandfather dies, he is replaced by someone who at least has neutral opinion of me. Now that I have some mines and quarries, time for Slavery. 2 young men are in love with my heir, but she's in love with a commoner who will be the worst consort ever. But she's in love, and even if she's terrified of me, I love her, so... follow your heart! (And I will assassinate him next turn with a chancellor as I'm finishing Spoked Wheel, with no family penalty as he's not from a family...)
T25-28, argh, the chancellor can't assassinate, that's a spymaster mission, and now that awful Oxathres if as Cleric as my loyal daughter while her 2 lovers have both become deceitful! Well, that doesn't matter for now, I'll get rid of him when she'll become ruler. Even though my court merchant is old and useless, him being captured by the Danes is a good occasion to gain some legitimacy by going to war. As this is a game of love (and I like important characters to be pleased with me and remain so), I accept to become the lover of the Oligarch who loved me (I hope she's not a spy). Because of this love, I forgive her failing to intercede the new Head of Judaism and exile him (well, the next candidate should be my heir who's friendly with me now that she's my chancellor, so that may be convenient. Except that being in exile doesn't prevent to remain head of religion so now Judaism is upset with me again. Thankfully Clerics are friendly enough to not be impacted), but she dies 2 turns later. All that fuss for what? At least I can forgive the Patriarch and get Judaism pleased by adopting it as state religion to finally secure the Clerics friendship even if they will have less cities than the other families.
T29-30, Assyria has founded Zoroastrianism. I now know where each other nation is, without having meeting them. The tribal raids from the Danes begin. I level up to be Warlike because Seven Virtue can always be useful and I will need more units. I also become deceitful for telling the truth to the Statesmen Oligarch because I don't want her disappointed, so my loyal heir need an intercession to be friendly again. What wouldn't I do for good opinion?
T31-32, Rhetoric discovered, Exploration enacted, my scout can explore beyong our island! Fifth city on the captured Schythian city site (+390 Food from tutorial instead of a regular event) will be Statesmen because that make then friendly. Hunters are slightly upset but by spreading Judaism to their seat with my first disciple (for now the only natural spread has been to the Danish outpost on the other island), they may soon being happy following the state religion. Time for enacting Monotheism too. Being Warlike helps me avoiding being poisoned by my fourth-in-line son, phew!
T35-39, after a Stone Boost, time for building my first wonder, the Great Ziggurat! The tutorial allows me to send gems for free to the Hunters family. I'm severely ill, so let's get a quick Caravan and marry my son who's just become an adult to Assyria just in case, because once my daughter is the new leader, she won't be able to arrange marriage for her brothers. I recover, and the heir of Assyria may be insane, but she has nevertheless good stats, and that count as stealing Assyria's investment, right? I decide to gift my loving wife Apama with riches for all our cities, and begin the 6 Treasuries ambition (Statesmen cities have them for free, so that's already 2). She dies 2 years after, too soon to see her promised gift becoming a reality :-(
T43-44, after being severely ill again, this time I'm doomed (with these starting stats, I should probably have abdicated long ago, but my 7-charisma heir was bringing me 78 civics, of which 56 as chancellor). I've started fighting for the city sites in the south of my island, but I won't complete my two ambitions (found 2 new cities, control 6 treasuries) before dying. My Judge daughter should be able to complete the legacies, though. She (new me) begins her reign by getting a free Centralization law and by researching Navigation in order to be able to expand beyond our island after colonizing the south (before that were Military Drill and Polis). The Patriarch and one Oligarch are pleased with me, with a little donation to Judaism, the 2 families following it become friendly, and with a chancellor from their family the third is cautious, so that's good. Except for the King Consort Oxathres. My two lovers are now married, but a third one would be a decent non-deceitful replacement. I ask for divorce.
T45-46, I become the Architect with the completion of the Great Ziggurat (thanks dad), and with that my first own ambition: produce 1000 iron (should be easy with +94/year). I ask for marriage into my lovers's family, hoping for luck. He's a good general with only decent stats, but anyone is better than Oxathres, andt at least he loves me

My heir and son is the new head of Clerics, so influencing him to be pleased will grant double benefice. I begin to build of the Ishtar Gate in order to secure it, with the idea to maybe stop it mid-construction to wait for last cities on my island for more VP gains. My army only starts to be in position for the colonization of the south.
T48, the Temple of Solomon is completed, Judaism has finally started to spread naturally in my cities instead of the Danes', and I recruit a great thinker as court scholar, I've child in need of tutoring. Or this eloquent scholar could govern the Statemen seat to produce Inquiries. Influence, Intercession, Conversion, all is good to have important people pleased with me, between 2 hold courts.
T51-53, a Statesmen daughter is in love with my heir, so he will try to marry into this family, because... love. Also she's a witty scholar, not bad. Colonies enacted, next Drama in one year thanks to prefering science for God & Monsters event over a free Mythology while I still have not discovered Divination. Next is a Free Bireme. I accept the leader of Rebel Gladiators to become a court soldier, even though she doesn't like me because of the war (yet, she's a Judge too so that should not be too hard to overcome). She'll be a general just to give some XP to a unit for now.
T54-57, the iron ambition is completed, my husband propose to control 5 elder specialists: the occasion to work on officers I guess. I found a thirs Statesmen city in the south, that's a legacy completed and a third free treasury for the second one. I've now a Rebel King to deal with because of Slavery. I don't have much troops in the rebelling city, so let's the family deal with it. I don't know this serie of events, but I've heard it can lead to a change to Freedom, so let's continue with no rebels? The Hunters OligarchI dies for it, but here it is, free Freedom. found a thirs Hunters city in the southern peninsula, hoping for lots of Nets resources beyond the 2 visible Dyes. Bingo! What if I tried to make the tiny island further south as a Minor City, is it possible? I begin the construction of the Apadane in Parsa (for the achievement, as I've finally understood that Persepolis = Parsa), and the 6 treasuries legacy is finally done. No more tutoring to do right now, my court scholar will begin 6-turn inquiries. I'm finally in first place with 15 points, with Egypt right being me at 14, so I doubt I can win a double victory with 30 points, I'll need more than that.
T58-60 I don't want to disappoint my ill husband, so I accept his head of staff as court minister. After Forestry, a 1-turn Free Settler will be the first to cross the water to colonize Schythians lands, then it's time for Metaphysics to try to get Christianity.
T62-64, my youngest son will not have a marriage about love, as two families have made a proposal, and the opinion of the one rejected will drop to pleased. That can't be the Hunters while their troops are currently defending against another Danes raid. I mourn both my loving husband and my brother the same year, while I found at last the second Clerics city and begin the construction of the Lighthouse. I accept a vassal securing peace with the Danes, I know I can get 9 legitimacy if I'm willing to face a tribal invasion. As the vassal dies for illness the following turn, it seems the peace will last (a child? what child?). The Danes follow my state religion now, so maybe I can hope they will propose me an alliance at some point.
T65, I found Christianity, and remarry with a Statesmen Judge while still mourning my loving previous husband. Queen Neferure of Egypt has died, and her successor Nebet snubbed me. All reasons to accept to plot with her heir Inet: 2 successions in a row should weakened Egypt, while securing a national alliance with them, granting me the Good cognomen, and formally meeting Greece and Rome. The first contact with Greece can lead to war, so let's use the national alliance to drag Egypt into a war with them and be my shield. The contact with Rome gives me Pieface. I've heard of him, but never met him before, so let's accept him a s court minister and see if I can get him to "seize the throne of Rome".
T66, I found Manicheism, and Rome begin both the Musaeum and the Necropolis while my Ishtar Gate is completed: I jump from 17 points (Greece at 20) to 24, and I need 40 if Greece stays at 20. The war with Greece gives me the opportunity to start a kill 15 military units (whichever), and I've a full Scythians island to clear, perfect.
T67-69, My time is over, I'm doomed. I could have get a random tech if I had chosen to go from 1 to 2 wisdom instead of being greedy with 11 to 12 charisma (I know 2 is the magic number for events options). My successor is a Tactician, relationships are OK except with the new religions but no family follows them for now. I start building the Colossus and the 2 holy sites, I need victory points (I'm at 26, Greece still at 20). The influence ballets begins, starting with the Patriarch of Judaism who will then be pleased and will be able to intercede for me. Now that the Temple od Solomon is finished, I establish Legalism. My court scholar propose an ambition to discover two technologies: I've Portcullis finishing next turn, so Architecture & Jurisprudence are the easier.
T71-72, my romantic daughter and heir has married and eloped with her husband. As it is a game of love, I let the lovers find a joyful destiny together. They then decide to explore the world together, enjoy your travels! They both return some years later with my blessing. An blessed couple, isn't that cute?
T75-77, The Rebel King is still here, and he's become head of Christianity! That's unfortunate because I can't influence him. Some wonders and holy sites are completed, I'm at 33 points while Greece is still at 20. With the accession of a new Proud leader to the throne of Rome, I can make my ally Egypt go to war with Rome and gain some legitimacy. I enact Engineering and start the Acropolis.
T80-82, the blessed heir couple give their first daughter the name of her grandmother, my wife, dead this year. As I can't do anything else with him, I have my spymaster assassinate the Rebel King Patriarch. Assyria seems to covet the island I try to incorporate as minor city, so it's time to improve their opinion with a foreign marriage and some influencing. After an intercessional deception, I remind my heir of my generous love to stop heracting against our family.
T84-85, my plan almost backfired, as Greece almost conquered an Egyptian city while I don't want them to gain more victory points. Thankfully they are not at Truce and Greece is still at 20 points. With the ongoing colonization of the Schytians island (while killing these 15 military units for my legacy) and some focus on culture for the cities near their threshold with the help of some gems and lavender harvesting, I got my 40th point for the double victory by founding the third city on the Schythian island.
Thank you for the challenge, I enjoyed it much.