Thanks, Dale. I have tried what you said, using all combinations of clicking, but still No Joy. Am guessing it is a Mac bug. I have submitted a Bug Report:
I am using a Mac w/ the current verion of the OS (Big Sur 11.5).
1. I cannot get any unit on the map to move anywhere. They will do things in the hex they are in (found city, build Road, clear forest, and farm), but refuse to move. This is w/ Workers, Scouts, and military units. I have tried all the combinations of Right- and Left-clicking on the units and destination hexes. The Orders show this is ok to do, but No Joy. No unit is sleeping or fatigued, and no auto moves setup. I have also tried clicking using various keyboard combinations (Alt, Control, Shift, & Command) and nothing happens..
Thanks Dale, you are awesome for being so involved on this forum! I’m off to get some elephants for the first time!
(Also lol, I can’t keep the difficulty names straight, the 3rd to highest is called the Glorious.)
Yes, you need to have the religion in the city to be able to build monasteries, temples, etc. I think the tooltip already indicate the missing requirement ("missing : Judaism" or something like that), but I might be wrong. I'll check in game.Oh wow, Carthage plays really nice, between having one root to Strongholds tech complete from the start, extra gold and recruiting tribal units. I delayed getting quarry’s and completely neglected ironworking, using my mercenaries with elephants to attract attacks and deal chip damage to set up rout chains for the elephants. Panic adds to the rout mini game nicely and 5 elephants hits with the power of at least 10 units, probably more considering it’s easy to get them all upgraded and paired with generals.
One question came up this game: What are the restrictions on monasteries? I adopted Judaism from Rome and built monasteries in all my core cities, but noticed I couldn’t build them in my newest cities. Do they require the city to have a Jewish citizens, which I likely don’t have out there? I haven’t looked into how religion works too much, but it may help to add any such requirement to the tooltip.
Yes, you need to have the religion in the city to be able to build monasteries, temples, etc. I think the tooltip already indicate the missing requirement ("missing : Judaism" or something like that), but I might be wrong. I'll check in game.
An exception to this : If your Leader is a zealot, you can always build religious buildings from your state religion.
Yeah, I haven't had lot of luck with getting Swift to show up myself.I can confirm from my last game that you are correct, it opens up the opportunity for swift to appear, but I found it ~50% whether it came up immediately. A swift chariot with my leader as general really helped rack up the 10 kills by general ambition!
As Dale mentioned, there is a big attitude penalty. But if it's going to help you win it's kind of a transitory issue. Governors who are upset or angry do impose discontent on their citizens. Can't say if there is any similar penalty for generals or agents.Another question of mine: Are there any downsides to appointing an heir. Just finished my first game since release, on Able (3rd from highest) and it was a tremendous help toward winning an ambition victory to appoint as heir my youngest available adult successor. There is a 4 pt legitimacy penalty, but having the time to build up to 15-20 skill point leaders with tons of legitimacy of their own seems to more than make up for it.
Admittedly my default heirs had picked up weaknesses and soured to me, on top of becoming pretty old, so perhaps I just haven’t learned to develop competent middle-age heirs yet.
Does anyone know if appointing a new heir has any family happiness consequences? I didn’t look very closely but I lost hundreds of happiness when my “the Great” leader died.
Someone else will probably have a more complete answer, but I haven’t noticed any trends about leader assignment and having children. My leaders have given birth while serving as general, admittedly pretty badass, so I am guessing the theory/narrative is individuals go back and forth from the front rejoining the army for major battles.
It sounds like you just had bad luck with heirs these two games. One of my Persia games I just could not get an heir, and it really sank my science game since I usually turn the first heir into a scholar for the immense return on a few points of science early on.
I’ve noticed in a tooltip that spouse opinion applies a multiplier to children chance. Also, later on most of my leaders have children prior to becoming leader themselves, but (playing on realistic lifespan) plenty of times I still end up with a young ruler with few heirs who has to rally a floundering empire with two now-very-unhappy families.
My question is: how does fertility work in the game? I assume that it works as a %-chance to have off spring at the start of every turn. I also assume that having a good relationship between the spouses, having them be at about the same age with each other and being young all boost fertility. Are there other ways to increase fertility? I also wonder if sending your leader and/or their spouse to a military mission as generals makes it impossible to have children, since logically being away from your spouse would make it physically impossible. Is this something that has to be taken into account?
Are there any plans for old world to be available off the epic game store? I'm curious but don't want to have yet another game store to go through.
We are currently focusing on patching the game and improving performance and will be revisiting the question of other stores/platforms later.![]()