On City States-
I've had at least one experience very, very similar to the initial post about being a bad ruler. I lost three Grigori heroes, including a Branding that had managed to survive raging barbs as a scout->hunter and had managed to be the last unit of mine remaining during Orhus' romp that destroyed two other civs on my continent. After getting the axe, he seemed pretty much unstoppable, except by my own mismanagement...which was primarily due to trying to control enough of the continent so that the barbs wouldn't spawn any more. It was very deflating to overexpand and suffer the consequences after this initial success and to lose him especially. I think I quit play FfH for at least 24 hours after that...
Now that I have totally digressed...I also don't think City States should have any culture penalty.
From the Wikipedia:
Culture has been called "the way of life for an entire society." As such, it includes codes of manners, dress, language, religion, rituals, norms of behaviour and systems of belief.
So I would venture to say that City States would be part of the culture rather than a detriment.
I would propose that to properly model the city states of the Greeks, the best example of a problem would be with troops from different cities not working together on the battle field. Perhaps a negative modifier would be in order when troops from separate cities are stacked, the greater number of units from different cities, the bigger the modifier. This would model the squabbling, the powerplays, the slight differences in tactics from not training in a uniform fashion, all the wonderful things that come from independence.
I've had at least one experience very, very similar to the initial post about being a bad ruler. I lost three Grigori heroes, including a Branding that had managed to survive raging barbs as a scout->hunter and had managed to be the last unit of mine remaining during Orhus' romp that destroyed two other civs on my continent. After getting the axe, he seemed pretty much unstoppable, except by my own mismanagement...which was primarily due to trying to control enough of the continent so that the barbs wouldn't spawn any more. It was very deflating to overexpand and suffer the consequences after this initial success and to lose him especially. I think I quit play FfH for at least 24 hours after that...
Now that I have totally digressed...I also don't think City States should have any culture penalty.
From the Wikipedia:
Culture has been called "the way of life for an entire society." As such, it includes codes of manners, dress, language, religion, rituals, norms of behaviour and systems of belief.
So I would venture to say that City States would be part of the culture rather than a detriment.
I would propose that to properly model the city states of the Greeks, the best example of a problem would be with troops from different cities not working together on the battle field. Perhaps a negative modifier would be in order when troops from separate cities are stacked, the greater number of units from different cities, the bigger the modifier. This would model the squabbling, the powerplays, the slight differences in tactics from not training in a uniform fashion, all the wonderful things that come from independence.