vorshlumpf said:
I agree with eliminating clutter and the chance the program will tell you you should build a warrior in the mid-late game. However, I don't think the idea of a unique warrior is palatable. Imagine building a bunch of those suckers as you go for the OO tech, then the religion is founded "in some distant land". Now you're stuck with warriors that can't upgrade to anything.
- Niilo
NOno, you could only build "thrawls" (as i've been calling them) if you were already OO. So, youd build your warriors, putzing along normally. IF you found OO, or merely convert to it (dont need to found it to be it) you then could build "thrawls" A thrawl is identical to a Warrior, except it can be upgraded to drown as well. A normal warrior would then only be able to upgrade to Archers, axeman, etc. This way, warriors will obsolete if you dont go OO, and if you do go OO, you'll still have a "cheap" warrior option if you dont want to take the time to actually build Drown.
The Downside of this, is that your warriors that you owned BEFORE you turned OO couldnt be upgraded to drown, and then utilize all their nice little promotions. I think this is negligable, considering that warriors A) dont live long, and B) the ones that do are rare, and while "yes I wanna keep him" a replacement of him isnt going to be that big of a deal.
I've also advocated for the idea that warriors dont upgrade into Drown, but instead the OO TEMPLES could offer all warrior units present in a OO city (with a temple) a promotion that would turn them into a drown. This seems more flavorful of an option. You bring your warriors to "drown" in the temple pools. Again, solves the obsolecence issue, but keeps the ability to have drown from warriors.
I think this second option is best, if its possible to make.
-Qes