On Obsolesence

A thing to note about warriors and archers and upgrading. They rock!

Make a warrior, give it city raider promotions, then upgrade it to an archer, give it all the first strike promotions, then upgrade to ranger and you've got a mean go anywhere city destroying machine!(note: raging barbs gives great fodder for xp building)
 
I did suggest at some point that perhaps a system of tabs would tidy up the build options. Incidentally, how can anyone select build options from the city screen icons? I hate that screen - give me the list with the actual names on it every time!
 
BeefontheBone said:
I did suggest at some point that perhaps a system of tabs would tidy up the build options. Incidentally, how can anyone select build options from the city screen icons? I hate that screen - give me the list with the actual names on it every time!

I am a fan of this "tabs" idea, but i still think that the warrior-drown situation can be solved. Either by the OO temple provding a method of turning warriors into drown (and eliminating the natural link) or by giving the OO their own unique warrior (thats identical in purpose) that would be upgradable, while again, severing the link between the normal warrior and the drown.

Less is more,
-Qes
 
QES said:
... or by giving the OO their own unique warrior (thats identical in purpose) that would be upgradable, while again, severing the link between the normal warrior and the drown.
I agree with eliminating clutter and the chance the program will tell you you should build a warrior in the mid-late game. However, I don't think the idea of a unique warrior is palatable. Imagine building a bunch of those suckers as you go for the OO tech, then the religion is founded "in some distant land". Now you're stuck with warriors that can't upgrade to anything.

- Niilo
 
vorshlumpf said:
I agree with eliminating clutter and the chance the program will tell you you should build a warrior in the mid-late game. However, I don't think the idea of a unique warrior is palatable. Imagine building a bunch of those suckers as you go for the OO tech, then the religion is founded "in some distant land". Now you're stuck with warriors that can't upgrade to anything.

- Niilo

NOno, you could only build "thrawls" (as i've been calling them) if you were already OO. So, youd build your warriors, putzing along normally. IF you found OO, or merely convert to it (dont need to found it to be it) you then could build "thrawls" A thrawl is identical to a Warrior, except it can be upgraded to drown as well. A normal warrior would then only be able to upgrade to Archers, axeman, etc. This way, warriors will obsolete if you dont go OO, and if you do go OO, you'll still have a "cheap" warrior option if you dont want to take the time to actually build Drown.

The Downside of this, is that your warriors that you owned BEFORE you turned OO couldnt be upgraded to drown, and then utilize all their nice little promotions. I think this is negligable, considering that warriors A) dont live long, and B) the ones that do are rare, and while "yes I wanna keep him" a replacement of him isnt going to be that big of a deal.

I've also advocated for the idea that warriors dont upgrade into Drown, but instead the OO TEMPLES could offer all warrior units present in a OO city (with a temple) a promotion that would turn them into a drown. This seems more flavorful of an option. You bring your warriors to "drown" in the temple pools. Again, solves the obsolecence issue, but keeps the ability to have drown from warriors.

I think this second option is best, if its possible to make.
-Qes
 
That second option sounds cool, but I don't consider the first one an option. Through careful management of my warriors during the constant barbarian assault, I typically have very high level warriors when I'm ready to upgrade them. And I have yet to get into the tactic of building a weaker unit to immediately upgrade to something else, so that is not applicable to my play-style.

- Niilo
 
vorshlumpf said:
That second option sounds cool, but I don't consider the first one an option. Through careful management of my warriors during the constant barbarian assault, I typically have very high level warriors when I'm ready to upgrade them. And I have yet to get into the tactic of building a weaker unit to immediately upgrade to something else, so that is not applicable to my play-style.

- Niilo


The more i look at it the more I like the second option too. But i dont know if its possible to do. Kael will have to make that call.
-Qes
 
QES said:
The more i look at it the more I like the second option too. But i dont know if its possible to do. Kael will have to make that call.
-Qes

Yes, it is very easy to do. I'll add the ability to "drown" warriors at OO temples and remove the upgrade.
 
Really? Sweet! I think that adds more flavour.

- Niilo
 
Kael said:
Yes, it is very easy to do. I'll add the ability to "drown" warriors at OO temples and remove the upgrade.

YAY! Less clutter! :worship:
-Qes
 
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