On Romancing the Blowers Daughter

QES

Court Jester
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For the quests section.......or perhaps generally in throughout the game, is it possible for Civilization leaders to "fall" for one another?

This would add a very interesting dimension to diplomacy. Certain units, or certain behaviors could lend themselves to being viewed by another civ as romantic. (I would think Heterosexual romance primiarily, but im open minded). IT'd be interesting if Keeyln started getting a crush on you despite your warring with her occasionally.

It could be a positive modifier to diplomacy, and each leader could be influenced differently to increase (or scorn) that modifier.

Maybe Keeyln likes a rough relationship. Where as our angelic friends are encouraged by gifts of troops for their cause, or treating people well. (Since civs can have different opinions on compassion, could they not also respond differently to a slew of things? Grouping them collectively as "Small crush" or "Scorned lover" etc.?

This may be WAY out there......but it'd add something unique to the game.
-Qes

P.S.
Leaders in Fantasy get crushes on each other all the time...maybe race should do something about it too? It'd be funny to see Dwarf and Elves fighting together because of mutual love ;P.

Edit: I see this as an addition and interesting consequential modifier. Normal inter-civ relations should take precident, but it'd be interesting that with certain modifieres other situations become more likely. Like if Keeyln has a crush on you, and your at war with someone shes Indifferent about, or doesnt like, she might gift a few units to you...to...win your affections. I see the romance aspect as more of a "gifts and actions based diplomacy, favors"...instead of direct economic and geopolitical influences
 
I think some people need to stop living voyeuristically and remember it's JUST A GAME. ;) :p
 
VladTepes said:
I think some people need to stop living voyeuristically and remember it's JUST A GAME. ;) :p

Voyuer? Queen Elizebeth was constantly using everyones attempts to marry her in diplomatic sessions. Granted, most wanted to marry her for political reasons, but she USED it all the same. And in fantasy novels, what prince doesnt fall in love with some princess? Cliche...but still interesting.

Voyuer....bah! Exhibitionist...maybe. :P
-Qes
 
I like the idea! Its quite Total War, if I might say so though, but something I'd really like to see in here!
Providing though, some Civs are disallowed it. I can't imaging Cardith boy leader or the leader of the Infernals getting much involved in this sort of thing for instance.

If the regicide idea were to be used, it'd also give reason for a Leader to be out of their capital city; to go and marry in the capital city of another, giving the assassin the perfect opportunity to have a stab at the-.. I'll stop plugging the regicide idea.
 
Samael said:
I like the idea! Its quite Total War, if I might say so though, but something I'd really like to see in here!
Providing though, some Civs are disallowed it. I can't imaging Cardith boy leader or the leader of the Infernals getting much involved in this sort of thing for instance.

If the regicide idea were to be used, it'd also give reason for a Leader to be out of their capital city; to go and marry in the capital city of another, giving the assassin the perfect opportunity to have a stab at the-.. I'll stop plugging the regicide idea.

I dont see any disimilarities between regicide and marital relations.
:P
-Qes
 
Heheh, good one.

Still, it'd be a pretty good way to screw over a nation with Regicide - get their leader unit to come for a marriage in your city and, when they get their, fill them full of arrows if they don't come protected. Though, that said, it'd be no better then breaking Open Borders with someone to attack them.

No puns intended there at all >_o;

There is one problem though. I think I heard that things in the diplomacy screen are hardcoded and, unless something like Permanent Alliance or something were kicked out, I don't know if it'd be possible to add any options relevant to marriage.
 
Samael said:
Heheh, good one.

Still, it'd be a pretty good way to screw over a nation with Regicide - get their leader unit to come for a marriage in your city and, when they get their, fill them full of arrows if they don't come protected. Though, that said, it'd be no better then breaking Open Borders with someone to attack them.

No puns intended there at all >_o;

There is one problem though. I think I heard that things in the diplomacy screen are hardcoded and, unless something like Permanent Alliance or something were kicked out, I don't know if it'd be possible to add any options relevant to marriage.

They added things for alignment? I get those negs for being different as is. I could see a potentially shallow type leader being "-2 You're Ugly" in relation to my "wooing" status.

On the regicide note: Can units give civs bonuses? Cause simply put, you could have a unit that gives bonuses and make it the "leader". As the leader slowly gains experience (like a mage) they have options to marry. To marry a leader, one would ahve to have good (relations) with another civ. Then one could move their leader into the opposing civs capital and "promote" him to "married". Eventually, after gaining MORE experience, one could promote him again, but this time the promotion would represent a "passing of the throne" and the "leader" would be a son or daughter of the origional (same unit graphics) but with better stats? Killing the opposing leader would become important in war. Especially if the leader could pass on some moral bonuses to whatever tile he/she is in?

Just thoughts.
-Qes
 
Diplomacy modifiers
You're kinda cute: +1
Maybe it's the Wine resource talking, but I'm getting sweet on you +2
The way you crushed those barbarians was sooooo manly! +3
Your palace or mine? +5

but in all seriousness, maybe it should be tried out in a separate mod first.
 
Nikis-Knight said:
Diplomacy modifiers
You're kinda cute: +1
Maybe it's the Wine resource talking, but I'm getting sweet on you +2
The way you crushed those barbarians was sooooo manly! +3
Your palace or mine? +5

but in all seriousness, maybe it should be tried out in a separate mod first.

Negative Modifiers
-2 You're ugly.
-3 You refuse to give me things.
-5 You like someone else?!?!
-10 You broke up with me.......

This diplomatic function should actually be more about choices and actions in game than simply a modifier that changes "naturally." Trade modifiers, and diplomatic things like "You trade with our worst enemy" are more national and "natural". The personal nature of this, would imply that you did something ON PURPOSE to garner a responce. Like, you gave the nation free gems. That would TRIGGER the 'romantic thoughts' modifier to even be active. Then you sent a unit to the capital (specifically the capital) to "guard the leader". A gift in the capital would earn you points in this modifier.

Maybe "open boarders" would be required to start/trigger the modifer. The modifier shouldnt even be a factor until triggered by one civ or the other. The AI could think of the "actions" as it would great merchants, or "helping".

One could not gain the "romantic modifier" trigger if they never had open boarders, or if the negatives in the other diplomatic modifiers are too high (except in the case of some sadistic or masochistic leaders). Once and only once the trigger has occured, could one incur positive or negative penalties. IN this way this particular form of diplomacy would be very specific between two civs. (Hence the -5 "you like someone else" Its either true, you're pursuing relations with other civs, or perceived and its all just a lie baby i swear)
-Qes

P.S. I really like your positive modifiers. :)
 
They added things for alignment?
I meant that the options for diplomacy are hardcoded, I think, not the bonuses and penalties.

I tried to cover regicide and upgradable leader-hero units in the Victory Conditions (I kinda went on a little) but I'm not sure if marriage would be handled by a promotion. The idea of trekking out to a meeting spot may improve relations with a nation but it exposes you to your enemies once plans are made for marriage.

Additionally, I think the -10 for 'breaking up' may be a little much. I mean, its not The Sims. I think the -5 there should probably be the most you get. It should be an interesting extra to diplomacy, not something that overrides a lot of it. And on the subject of the positive bonuses, perhaps owning Wine and Insence might give a bonus to the relationship then?

Still, must admit, it'd be interesting watching someone try and romance Perpentach.

Last thing though is that I worry that the AI might not actually be able to understand... hopefully, such a feature could make it in though.
Is Allied victory possible..?
 
Samael said:
I meant that the options for diplomacy are hardcoded, I think, not the bonuses and penalties.

I tried to cover regicide and upgradable leader-hero units in the Victory Conditions (I kinda went on a little) but I'm not sure if marriage would be handled by a promotion. The idea of trekking out to a meeting spot may improve relations with a nation but it exposes you to your enemies once plans are made for marriage.

Additionally, I think the -10 for 'breaking up' may be a little much. I mean, its not The Sims. I think the -5 there should probably be the most you get. It should be an interesting extra to diplomacy, not something that overrides a lot of it. And on the subject of the positive bonuses, perhaps owning Wine and Insence might give a bonus to the relationship then?

Still, must admit, it'd be interesting watching someone try and romance Perpentach.

Last thing though is that I worry that the AI might not actually be able to understand... hopefully, such a feature could make it in though.
Is Allied victory possible..?

Ya i dont know how to get the AI to do it, except through attempting to combine economics and diplomacy goals with/to their favorite civ. Also, my examples were just random numbers...truly each leader should have different sayings and different modifiers appropriate to their personalities. I was imagining Keelyn - and if you scorned her...*shudders*.

Anyway im in basic agreement....hard to know if one could mutate/manipulate the diplomacy section, which is why i hope a designer will comment....even if its just to shoot this idea down....much like Keelyn did with my heart when she ransaked my cities.
-Qes
 
I was imagining Keelyn - and if you scorned her...*shudders*.

They do say Hell hath no fury like a woman scorned, don't they?
Well... except for maybe the Infernal. They might be a greater fury there.
 
Samael said:
They do say Hell hath no fury like a woman scorned, don't they?
Well... except for maybe the Infernal. They might be a greater fury there.

Greater wrath a hell deamon or a woman scorned?

My bet is on the woman...every time.
-Qes

P.S. EVERY TIME
 
Samael said:
I meant that the options for diplomacy are hardcoded, I think, not the bonuses and penalties.

I tried to cover regicide and upgradable leader-hero units in the Victory Conditions (I kinda went on a little) but I'm not sure if marriage would be handled by a promotion. The idea of trekking out to a meeting spot may improve relations with a nation but it exposes you to your enemies once plans are made for marriage.

Additionally, I think the -10 for 'breaking up' may be a little much. I mean, its not The Sims. I think the -5 there should probably be the most you get. It should be an interesting extra to diplomacy, not something that overrides a lot of it. And on the subject of the positive bonuses, perhaps owning Wine and Insence might give a bonus to the relationship then?

Still, must admit, it'd be interesting watching someone try and romance Perpentach.

Last thing though is that I worry that the AI might not actually be able to understand... hopefully, such a feature could make it in though.
Is Allied victory possible..?

Samael is right. As far as I know there is no way to add new diplomacy options. If we were to do it we would need to design the system from scratch, new popups, options, etc. Not impossible, but definitly not easy.
 
Kael said:
Samael is right. As far as I know there is no way to add new diplomacy options. If we were to do it we would need to design the system from scratch, new popups, options, etc. Not impossible, but definitly not easy.

I dont have the ability to code jack. But i do think it'd be interesting. I'm sure i could help (when the stage in development came along) with writing the diplomatic functions (options and popup texts and the like) if i were given a format, instructions on theme, and descriptions (detailed) of the different civs and how they might interrelate. But Most of this im sure is in a future phase, I just want to get it on the "idea list" now.

I suspect your going to have to wind up messing with the code for diplomacy anyway, considering the engrandisement of quests, allegences based not solely on power and land-considerations. So while i feel this area of coding will prolly get touched anyway, i wouldnt want to be the one who suggested for a GREAT TEAM OF CREATORS to have to do more work than they already wanted to/planed on.
-Qes
 
Nikis-Knight said:
Romantic options is scheduled for the phase after ice: Lavender.

/kidding.

And the Dwarves......who can tell which is a lady or not? Phase rainbow? /kidding.

-Qes
 
Kael said:
Samael is right. As far as I know there is no way to add new diplomacy options. If we were to do it we would need to design the system from scratch, new popups, options, etc. Not impossible, but definitly not easy.


Oh we cant add those, are you sure? :mischief:
 
Chalid said:
Oh we cant add those, are you sure? :mischief:

Get him Chalid...sic'em! Its a dark gothic world....., that needs a little tradgic romance.
-Qes
 
Chalid said:
Oh we cant add those, are you sure? :mischief:

I just went back to the place I read it and I see that its the trade screen that is tied to the exe, not diplomacy as a whole. So maybe new diplo options are possible.
 
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