Pure24
Warlord
- Joined
- Jun 24, 2019
- Messages
- 191
I love having a 'Combat Scout', meaning obtaining that +20 3rd tier promotion. Most of the time, I beeline for it which means having to forgo faster movement in either hills or in trees.
Problem is that it takes sooo long to get a Recon Unit to that promotion. Melee and ranged units can get there easy! But given that a scout can only take or receive one hit (maybe two) before it has to retreat, it becomes a chore - this compounded by the fact that you barely get any XP from combat beyond the first promotion.
Scouts get XP from other sources too, true, but Natural Wonders and Tribal Villages and so on are quite 'rare', as in there are not enough of them to bridge a +60 XP requirement. And by the time you get to those higher requirements, you'd have uncovered more than a third of all XP boosting sources, meaning you get diminishing returns for the effort of more scouting.
Moreover, as useful as an early scout is I'd like them to maintain their relevance into the late game. I understand that Mechanics need to change over time, but at least the option should remain for a different playstyle. After all, the Recon Unit line goes all the way into the late game. Why go to all the trouble of making an entire useless unit type?
This isn't a complaint about scouts being too squishy. I actually like that! Makes scouting actually interesting, and one of the reasons the early game is so much fun.
Maybe I am missing something... what ways does anybody like to use to farm XP for Recon Units? And to what use do you have for scouts later on in the game? Not being a min-max kinda guy in my normal games, I tend to have games (on Standard) that last even into turn 300 and beyond. It just makes my scouts kinda... useless after they've been everywhere
Problem is that it takes sooo long to get a Recon Unit to that promotion. Melee and ranged units can get there easy! But given that a scout can only take or receive one hit (maybe two) before it has to retreat, it becomes a chore - this compounded by the fact that you barely get any XP from combat beyond the first promotion.
Scouts get XP from other sources too, true, but Natural Wonders and Tribal Villages and so on are quite 'rare', as in there are not enough of them to bridge a +60 XP requirement. And by the time you get to those higher requirements, you'd have uncovered more than a third of all XP boosting sources, meaning you get diminishing returns for the effort of more scouting.
Moreover, as useful as an early scout is I'd like them to maintain their relevance into the late game. I understand that Mechanics need to change over time, but at least the option should remain for a different playstyle. After all, the Recon Unit line goes all the way into the late game. Why go to all the trouble of making an entire useless unit type?
This isn't a complaint about scouts being too squishy. I actually like that! Makes scouting actually interesting, and one of the reasons the early game is so much fun.
Maybe I am missing something... what ways does anybody like to use to farm XP for Recon Units? And to what use do you have for scouts later on in the game? Not being a min-max kinda guy in my normal games, I tend to have games (on Standard) that last even into turn 300 and beyond. It just makes my scouts kinda... useless after they've been everywhere