vorshlumpf
Emperor
I guess we'll have to live with disagreement on the matter, then 
- Niilo

- Niilo
didn't you learn your lesson about grabbing all the land the first time?QES said:I think it'd more likely be used (even by the AI) if it was civ specific. Frankly, id still rather build a city......because unless im playing a VERY sparse map, im going to grab every bit of land i can........even horrible maintenance can be rectified over time, and the production capabilities of more cities (even if individually weaker) becomes more and more potent.
-Qes
Grillick said:didn't you learn your lesson about grabbing all the land the first time?![]()
Rankel said:Greetings and salutations Kael
I was wondering how the AI handles choices between culture boosts and building military units?
Right now it seems this is one of very few flaws or possible exploits that you can always (at least up to monarch) pick of the AIs cities by building a few prophets and raising your cultural output in border cities. It would be nice to see some response from the AI either by having it value prophets/great works higher or by actually starting war after you steal too many cities.
Cheers
Rankel
QES said:IS there any way to differentiate between "types" of culture? ANd i dont mean specifically with religion.
I was just thinking about the similarities between american and european culture, the similarities between mexican and spanish culture in particular, and the utter differences between culture in the "west" and the "east"
It strikes me as an interesting fancy if some cultures had "less" impact on each other because of their general similarities. But "more" impact on cultures of very different styles. I would assume that the major differences in culture would be from "cultureal values" or perhaps the entirety of the civic choices at hand. Perhaps there would be a way to encourage city flipping if the civics differences are much higher, and a lower chance of flipping (and territory loss) if the civics are alot more similar. Perhaps each Difference could be considered 1 point. If a city is stretching out its influence, perhaps a city nearby (of a rival civ) might resist it's influences better if the civics are closer to the same. Where as is if it was WHOLEY different, then the more cultuerally powerful civ would have greater influence.
Would this be possible? Is this even a good idea?
-Qes
Kael said:I hate adding new aspects to the game unless they have a significant positive impact. Not that you can tell that from all the new stuff we are always adding, but we try to limit ourselves.
This strikes me as a mechanic that sounds good and reasonable, it could be implemented but it wouldnt have any significant benifit. No player would be playing along and go "Wow, thats cool!" (ie: no drool factor). Unless there is some features that go along with it, that wouldn't be possible without this mechanic I dont think it would be worthwile.
Grillick said:Speaking of culture, and I know this has been said before already.
I'd really like to see a diplomatic option, "Give me the city radius around X city."
Would something like that be implementable?
QES said:IS there any way to differentiate between "types" of culture? ANd i dont mean specifically with religion.
I was just thinking about the similarities between american and european culture, the similarities between mexican and spanish culture in particular, and the utter differences between culture in the "west" and the "east"
It strikes me as an interesting fancy if some cultures had "less" impact on each other because of their general similarities. But "more" impact on cultures of very different styles. I would assume that the major differences in culture would be from "cultureal values" or perhaps the entirety of the civic choices at hand. Perhaps there would be a way to encourage city flipping if the civics differences are much higher, and a lower chance of flipping (and territory loss) if the civics are alot more similar. Perhaps each Difference could be considered 1 point. If a city is stretching out its influence, perhaps a city nearby (of a rival civ) might resist it's influences better if the civics are closer to the same. Where as is if it was WHOLEY different, then the more cultuerally powerful civ would have greater influence.
Would this be possible? Is this even a good idea?
-Qes
Kasdar said:I know I am jumping in here late, but I really like the idea of being able to manually expand your borders or create a unit that will alow you to build outside your natural borders.
Unser Giftzwerg said:You can already manually expand your borders with the Spirit II spell (name escapes me) available to the Order priest units.
Chandrasekhar said:Isn't the spirit II divine spell consecrate, which increases your culture? I know the Order priests can get it.